I enjoy that we can damage or take out certain crews …
But one thing i can say these kit has made it impossible to take out tanks base on crew / damage module … Here is what i propose for a change … First use kit is a repair all …. The second time use only repair to yellow status , the 3rd … you have to pick which one get repair to full … Their is no 4th as you depleted all charges of the large repair kit.
The med kit … same deal , First use , revive everyone , 2nd time use choose a crew to revive … the 3rd just RNG which crew get pick to be revived …. there is no 4th as all are used up .
What this will do … is slow down the game and make for better play … i cannot tell you how many time when a tank is low on hp but has no crew or module damage … that doesnt make alot of sense to me.
Most of the time we use these kit like 3 – 5 times anyway … what this will do , is it will give you the good use but also punish bad play if you recklassly goes in hero mode.
I feel this is the problem with tanks warfare of today. 😀 damage module need to make a come back and make team fight alot more better.
Source: https://www.reddit.com/r/WorldofTanks/comments/11wodtl/repair_kit_and_med_kit/