Here's a couple of points I noticed after WG changed consumables to have a cooldown timer, instead of a one-time use per battle. I'm not saying the changes were good or bad, these are just observations over the course of… whenever the update was released.
– You are far more likely to get "YOLO'D" by someone around a corner, especially in the late game as before the change, enemies were screwed if they could not fire their gun.
– As a result of the first point, this might have contributed to the fact games last a lot shorter nowadays.
– In general, players became less cautious because mistakes are forgiven more often in a game. Meaning WoT in general became more fast phaced and less tactical.
– Something I noticed personally: Before the consumables update, I often used my low-health tanks or even light tanks to bait enemies around a corner, track them and let the team farm them. This is far less common nowadays.
Anyone else having thoughts on this?
Not being able to craft them sucks. Especially when everyone I talk to about it…
First I'd like to say I absolutely love this game it's quality. Basically I first…
Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…
I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…
Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…