Wargaming greatly underestimate importance of maps

Reacently iv been playing WT, and i really like maps there (I know its completly different game style and philosophy)

But to transalte that to wot, as a mostly heavy tank player, i hate the fact most positions are just corridors with only a couple of options to shoot at enemy tanks. I have more fun when teams rotate positions and we have to use completly diferent angels.

As an excample, i really liked stalingrad map, the west side. So many options to interact, to go around, cheaky spots to shoot, ect. just makes game more dinamic instead of boring stand off betwen super heavys that cant pen each other.

Do i must say i have no idea how to improve maps for other tank types, but i feel like this could be implemented since heavy tank flanks are usually isolated.

Bu it could still work for mediums, something like those coal piles on east of one of the maps, just extended.

What would be your ideas and sugestions?

Is there a way to view old removed maps? i feel like a lot of them were also good. Or websites with in depth analysis of maps and statistics. ai tank movement, where they died, where they were spotted, took a hit, ect

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

12 months ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

12 months ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

12 months ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

12 months ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

12 months ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

12 months ago