Monotony.
*Over a long enough timeline, everyone develops their own personal 'Sus Rulebook' they slavishly follow, enforce, and ignore.* ~Albert M. Ongus
"Blue hasn't been with us the entire game!" "Red was standing on a vent far away from any task." "Yellow didn't fix oxygen!"
The cause is simple: Crewmates can hold perfectly innocent motivations, going about their happy little lives, then be assaulted with enough doubt to meet Mr. Airlock. Imposters are held to such high standards that the slightest detour from crew expectations can send their whole plan awry, even if innocent of the current discussion. The intention of the game, concocting elaborate plans to trick and embarrass your friends, has now become a complicated dance with everyone following the same steps. The solution, in direct relation to the cause, is simple as well: The crewmates must deviate from the program.
With that, I present to you:
*You cannot allude to, hint at, or in any way convey what your quirk might be or if you have one at all. Any resulting suspicious activity is your responsibility to justify. You may need to get creative…*
ALL CREWMATES HAVE PATTERNS
ALL PATTERNS CAN BE BROKEN
THERE IS AN IMPOSTER AMONG US
P.S. Open to feedback and/or suggestions <3
Bonus wild card suggestions:
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