Categories: GuidesValheim

Map Improvements:

Very excited to meet Hildir Soon™ !!!

That said, alongside the post I made a couple months ago about Improvements to Ships, Seafaring skill, and Ocean Biome… (*in that mega thread) – I have been percolating on some similar basic improvements to our Map system. I hope some of these are in the game before 1.0 <3

Just wanted to share so It's out there for the community and devs to consider!

1) More Iconography for our maps. The base 5 are a decent starting point but there's some clear ones missing for an adventure sandbox game. Here's some others to consider:

  • Bridge/Crossing – We all build them. Some are naturally there. Sometimes its not a bridge, just the best place to cross a river or a lowtide area to another island/landmass
  • Mine/Quarry – Marking a larger region where you've actually built a path/road to for your carts.
  • Ingot – For marking any Copper, Tin, Silver, Marble or other "Pickaxe-related" sources.
  • Tree – Typically I believe most players specifically designate deforestation areas or tree farms.
  • Village – I often mark where major pre-builts are. This is useful for Drauger villages. But I also would use this for the various Fulling camps. It can also be used in Tandem with the House icon when a group of players has a larger settlement
  • BONUS: Golden Village! – Basically the same icon as above but Gold so it "POPS" more. The main or Player village.
  • BONUS: Golden House! – Same as above. A way to signify your MAIN home. Letting you use/declutter if you have multiple "homes" for different biomes etc.

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