BUG: Odyssey compared to Horizons galmap between sessions is not remembering stuff

Between game sessions, the galaxy map in Ody is not remembering stuff that Horizons is capable of remembering. Tested the following

  • Plotted Route is not remembered… this means I have to reselect a new route at each startup
  • System Connector Lines keep returning when I dont want the damned things by default
  • Filters – e.g. by Star Class – and the option to Apply Filter to route
  • Route Settings – Fastest Routes – Use Jet Cone Boost.

There may be others

All exceedingly irritating, adding to the feeling of death by a thousand little papercuts. I'd add this to the bug tracker, but that too is a thousand papercuts experience.

Love the game generally, but these little things add up and they never get any priority.

EDIT

The following in the %LocalAppData%Frontier DevelopmentsElite DangerousOptionsPlayerCustom.4.0.misc file seem to get overwritten by these default values on start of the game – the modified timestamp and contents are changed immediately when the game starts and when the game exits (even if no ingame changes are made)

<ColourVisIndex Value="5" />(whatever that is, can't figure it out, it seems to alternate between 5 and 8 all by itself between each game session)

<RouteDestinationSystem Value="0" />

<RouteDestinationBody Value="0" />

…and a whole bunch of other XML entries are seemingly randomly reorganised with each start, making it annoying to 'diff'.

More stuff

  • Interestingly, when you select the option in game to not show system connectors, nothing in the Custom.4.0.misc file gets changed.
  • Despite not having any cargo in my inventory the following values also get set by default
    <routePlottingVirtualCargoMass Value="4" />
    <routePlottingRealCargoMass Value="4" />

Source: https://www.reddit.com/r/EliteDangerous/comments/xsc0yb/bug_odyssey_compared_to_horizons_galmap_between/

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