Update #1:
Update #2:
General:
Fixed Black King Bar and other instant spells being castable using shift queue when doomed after returning from being hidden (e.g. Astral Imprisonment or Disruption)
Fixed Techies Sticky Bomb sometimes getting stuck and never exploding if the target teleported away
Fixed Dark Willow projectiles not being visible when targeting runes or items while in Shadow Realm
Fixed Rubick unable to eject allies with Shard Upgraded Dismember if the owner of the stolen spell did not have a Shard.
Fixed Templar Assassin Meld Strike debuff applying to the wrong target if there was an attack already in flight
Fixed Dawnbreaker losing Luminosity attack buff if the attack was evaded
Fixed Lion Finger Of Death Scepter interaction with Meepo clones and illusions
Fixed Treant turning around when double-tapping Living Armor with the AoE talent
Fixed Witch Doctor Aghanims Scepter Ward attack bounce interaction with enemies that have invisibility but are affected by true sight
Fixed Bounty Hunter Shadow Walk Shard Upgrade not being castable while teleporting
Fixed Shadow Demon gaining an extra ability point in Demonic Purge if he buys the Shard before upgrading the ability
Fixed Razor Storm Surge Shard upgrade always activating from Outworld Devourer's Arcane Orb
Fixed Outworld Destroyer Astral Imprisonment sometimes dealing damage to magic immune units
Source:
Source: https://www.reddit.com/r/DotA2/comments/zt26sa/dota_2_update_2_22nd_december_2022/