During the recent guardian relic collection CGs, I found that one site in particular was arranged in a way that makes efficient relic collection very quick and easy–enough so that with comparatively minimal time investment, I was able to hit top 10% in these CGs just with a Conda. No Fleet Carrier use, even someone else's.
You can do this with any ship, but for me the Conda hit the sweet spot balacing cargo space versus jump range–the latter of which is not a small consideration. This is what I used:
A hair under 50LY fully laden with 288t of relics, with more than enough shields to comfortably weather both sentinel fire and the odd NPC interdiction.
But like I said, the ship you do this with isn't the important part–the location and route are.
If you're interested, jump thee over to NGC 2451A SECTOR VJ-R C4-22, planet A1, and land at -1.1742, 25.3719, heading mk 238.
Why specifically there, pointing in that direction?
Because when landed in that exact spot, with the ship facing that way, you're right in the center of 12 easily-accessible relics that you can gather in about five minutes with virtually no risk–without the ship's proximity interfering with any boosting or shooting you need to do in the process.
Your parking job should look like this, which opens up the first driving loop:
You will not trigger any sentinels on this loop. You can collect them in a minute or two, depending on your driving skill. And arguably if all you want is quick relics, or you have a smaller ship, you can stick to this and just relog-loop it.
But if you really want to rake in the relics, you want this map:
There are three routes: A, B, and C. You can take them in any order; I originally started out ACB, but found that the direction my SRV ended up facing after each loop worked out better ABC.
To do this as efficiently as possible, here's a few tips:
I play in Horizons. If you're in Odyssey, some of the terrain gen might be different.
Relic A3 is loose on the ground and can just be driven through, but the rest either need the rocks around them shot, or–in most cases this is fastest–lightly boost over the rock pile and "air scoop" the relic.
"Shoot here" means either the rock pile around this relic is obnoxious enough that it helps to shoot them away, or this is one of those rising pillars with a relic inside. When you drive past A4, it triggers the pillar for C1 to rise; likewise B2 rises while you're grabbing B1.
Where the shown path blatantly goes through buildings (like from B4 and C4 back to the ship), I just take to the air and boost over them–the gravity is low enough that if you're good with the thrusters, you can really make the SRV dance.
There are a couple of other relics near C1 and C2, but they're in obnoxious terrain and I usually skip them.
C4 can be tough to get without triggering two sentinels, which you'll do if you go so much as a meter too far past the relic. But it's not a big deal; that's the last one in the loop so just head back to the ship and relog.
The list of relics and the sentinel trigger zones are NOT exhaustive, just what was needed for this map. Explore beyond the marked route at your own risk.
And that's it. If you need Guardian Technology Components while you're there, keep going to the right after A1 and you can shoot them off the two marked pillars without sentinel risk. There are also data obelisks to scan on either side of the parking spot if you need those.
Good luck out there CMDRs!
Source: https://www.reddit.com/r/EliteDangerous/comments/wabri0/easy_guardian_relic_farming_with_map/