Elite Dangerous Market Connector ("EDMC") is a third-party application for use with Frontier Developments' game "Elite Dangerous". Its purpose is to facilitate supplying certain game data to, and in some cases retrieving it from, a number of websites and other tools.
To achieve this it utilises the Journal Files written by the game when played on a PC. It also makes use of Frontier's Companion API ("Frontier's CAPI"), accessible once you've authorised this application.
EDMC has a plugin system which many other developers have made use of to extend its functionality.
NB: This application is of no use with a Console game account. We now test against, and package with Python 3.9.8. As a consequence of this we no longer support Windows 7, due to Python 3.9.x itself not supporting Windows 7.
As has become routine now, various anti-virus software are reporting a false positive on our installer and/or files it contains. I've pre-emptively uploaded the installer toVirusTotalif you want to check what it's saying. Please see ourTroubleshooting/AV-false-positives FAQfor further information.
This release adds one new feature and addresses some bugs. We've also updated to using Python 3.9.8.
Windows now has "minimize to system tray" support.
The system tray icon will always be present. – There is a new option on the Settings > Appearance tab – Minimize to system tray.
When this new option is active, minimizing the application will also hide the taskbar icon.
When the new option is not active, the application will minimize to the taskbar as normal.
Bug Fixes​
If a CAPI query failed in such a way that no requests.Response object was made available we attempted to blindly dump the non-existent object. We now check that it actually exists, and log the specifics of the exception.
A user experienced the game writing a NavRoute.json file without a Route array, which caused the application to attempt sending a badly formed navroute message to EDDN. That message was then remembered and constantly retried.
We now sanity check the NavRoute.json contents to be sure there is a Route array, even if it is empty. If it's not present no attempt to send the EDDN message will be made. If this scenario occurs the user will see a status line message No 'Route' array in NavRoute.json contents.
For any EDDN message that receives a 400 status back we will drop it from the replay log.
So this is a pretty hot topic right now in the community and some cool suggestions like a stack limit of 3 has been mentioned as a possible solution. ...