2019 plans:
Next update – next big fix and optimization iteration
Bugfixing (which lead to almost all the problems in the game – gameplay, network, performance)
Arguably, 0.12 is the best the game has ever ran
-Sound positioning fixes and rework
halfway there, some audio is fixed, some instances are still awful
-Ongoing freezes and stuttering fixes (which caused by grass rendering for example)
much less stuttering than before, grass rendering was fixed
-Optimizations (optics (“picture in picture”), optimization of vegetation, special optimizations on video card, optimization of RAM)
would argue this is still ongoing
-Balance tweaks (weapon mods balancing, gear parameters changes)
would also argue still ongoing, but this may be a forever ongoing type deal
Various QoL improvements
Other fixes that you can tell us about in special topics created (
Additional important things that we did not have in time in 0.11, which will be added as soon as possible
-Character clothing customization
Key-cards functionality on Labs and other location
only on labs so far
-New type of exfils on current locations
Scav lands and cliff descents added to a few maps
-SVD rifle
-New trader – Jaeger. Possibly, he will trade lost uninsured items on the last level of loyalty
-Field surgical kit (it will fix blacked body parts)
-New 3-rd person character animations and optimizations
-New anti-aliasing
-Weapon preset builds and the ability to buy and assemble them quickly
V1, can’t assemble quickly yet 😉
Patch 0.12 – the Hideout
-Visual enhancement patch (with Unity 2018 upgrade)
-Old maps overhaul
Customs expansion, woods slight rework, interchange slight changes to car/road placements, would say still in progress
-Vegetation rework
-Screenspace effects rework and optimization
-General graphics optimization
would say these are still ongoing
New locations updates
Military Base
Working stationary weapons
New bosses updates
-Each location will have a boss (and some location will have even two)
Factory/Shoreline/Labs no bosses, no location has two
The closest new boss is the leader of Woods Scavs “Kojaniy”, which you have already seen on the EFT artwork with Scav
-New PvE groups – UN troops, cultists, boss guards and others
only boss guards so far
-Updates with introduction of big storyline quests
-They will shed light on the events in Tarkov and immerse you in the plot.
we all know how we feel about Jaeger quests
Other interesting features in the next updates
-Metric (graphics) in the flea market, the inclusion of corrected dynamic prices
-Item global pool introduction (test of the global “depleting” economy)
-Offline mode improvements – cinematic mode, pve mode for playing with friends
-Inventory system changes (autosorting, usability improvement)
-Daily tasks
-Compasses and binoculars
-Mines and tripwires
minefields are implemented in two maps
-New weapon mechanics and abilities to control your character
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Overall, BSG has hit the mark for the majority of the roadmap. Especially with the Unity migration, that is a huge accomplishment. Props to them!