Advice on a CombatKeelback

So I've jury rigged one of my old favourites to do some light bounty work while messing around with my friends, and it's none other than the Keelback. This thing brought me from rags to riches back in the day (insane how I now have three fully engineered gunships, and like 7 other engineered vessels now…).

But anyways back to the topic. I've mostly thrown leftover engineering pieces while messing around to make this thing: https://s.orbis.zone/mbg5 . Yes yes I know missiles aren't great but it's what I had in my storage already so why not give it a go aye. I learnt from the hundreds of hours in the gunship that slow ships aren't that great with bi weaves, and making it so you outtrade an opponent or outlast is much better (this isn't a 1v1 PVP build (packhound gunship anyone?) and I'm planning on flying at most in a HIGH haz Res and in a wing.

Regenerative beams and other support weapons do intrigue me and I don't mind engineering those eventually to give them a try.

Honestly the Keelback design philosophy makes me real jealous of my other favourite ship: the gunship, which can only really do combat and isn't even the best at it (cough damn ganking FDLs and Kraits), but no one said you can't have more than one favourite 😀 and besides it's 99% the pilot that matters the most.

Edit: yes I fully expect a certain charitable salesman to appear 😉

Source: https://www.reddit.com/r/EliteDangerous/comments/12usx1b/advice_on_a_combatkeelback/

leave a comment

Your email address will not be published. Required fields are marked *