There are a lot of creeps in Dota 2.
And I do not understand most of them.
One way to understand them would be to play them.
So I thought what if we could play creeps as heroes.
That is where this idea for new hero comes.
Parasite
- Base Attributes:
- STR: 20 +1.5
- AGI: 20 +2.0
- INT: 20 +3.0 (Primary)
800
base HP.6
Armor.50%
magic resistance.400
Mana.1000
vision day/night.280
base move speed.- Has
-2
HP regen and0
Mana regen when alone in 1000 AOE. - When not alone life force of nearby units keep the Parasite alive.
- Gains
0.1
HP regen from each unit in1000
AOE. - HP regen becomes
0
(level 1). - Mana regen becomes
2
(level 1).
- Gains
Q: Burden
- Can target an unit in 500 AOE to steal
0.5/1.0/1.5/2.0
HP regen. - Burdened units move
1/2/3/4
percent slower. - Burden is lifted if unit moves away from
500
AOE of Parasite. - Targeted units : Creeps (Lane/Neutral/Controlled), Heroes.
- Cooldown:
20/15/10/5
seconds after previous burden is lifted. - Mana Cost
100
.
W: Hypnosis
- Hero unit is targetted to become host (friendly to Parasite) during
1/2/3/4
seconds channeled time. - Parasite's team cannot attack Host hero.
- Enemy team can attack/target Host hero or deal damage with spells.
- When
- Host hero cannot move but Parasite can control and attack enemies in range.
- Cooldown:
60
seconds. - Mana cost:
80/120/160/200
E: Reserved for Creep Spells
D: Reserved for Creep Spells
F: Reserved for Creep Spells
R: Possession
- Channels for
4
seconds and pours his own soul into targeted non-ancient Creep permanently. - His own body is disintegrated.
- Creep becomes the new Parasite hero.
- Transfers all items and abilities to Creep.
- Cannot get back to his own body unless killed, after death, re-spawns in his own body.
- Can re-possess new creeps, disintegrating old one.
- Cooldown:
200/150/100
seconds. - Mana Cost:
200
.
Talent tree:
Left | Level | Right |
---|---|---|
Decrease Possession cooldown by 30 seconds | 25 | Decrease Possession channel time by 2 seconds. |
Increase Burden AOE by 200 units | 20 | Increase Hypnosis duration by 1 second |
Decrease Hypnosis cooldown by 10 seconds | 15 | Increase active regen steal from Burden by 5 |
20% spell amplification for creep spells | 10 | 20% cooldown reduction for creep spells |
Aghanim's Scepter:
- Can target Ancient creeps
Aghanim's Shard:
- Increases passive regen from
0.1
per unit to0.3
.
Visual design:
- Hero by himself would look like yellowish centipede.
- When channeling for Possession or Hypnosis, he would wrap around the unit.
Sorry for any mistakes
Source: https://www.reddit.com/r/DotA2/comments/y4p23z/an_idea_for_new_hero/