Giving Madoc's weather to a very spamable bronze and to the most powerful infuse ability in the game was a horrible idea.
As if Skellige wasn't already strong enough and if it wasn't capable of punishing tall and small units alike…
The amount of damage Skellige can deal in a single turn is absurd and shouldn't be accepted.
I have found myself trying a plethora of ways to counter Skellige armor recently, Point Slam just won't slam enough points to surpass SK damage, Swarm used to be a fantastic strategy against Skellige but now it just won't work because now SK has access to the most broken weather every turn, rendering swarm strategies useless.
Immune control heavy strategies also struggle thanks to the very same weather, since most immune units tend to have low power they get destroyed by the weather.
– Knight's shields are destroyed instantly thanks to the weather.
– Thrive doesn't even get a chance to thrive because every unit gets blown away before it has a chance to do anything.
– Nilfgaard cultists are non existent, the weakest of the bunch and don't stand a chance.
– Syndicate pirates also get blown away very easily, specially Pirates that rely on engines, those are killed swiftly.
Hell, even Renfri decks are bearable, at least they let you play the game.
My point is: Skellige is once again dominating the ladder (I'm 0) and facing SK every 2 games is becoming unbearable.
Why is this always the case? Why is it always Skellige that gets broken every single new update? Who the hell is in charge of play testing those things? (If any)
I've grown so sick and tired of every single damn update being the same
Source: https://www.reddit.com/r/gwent/comments/vv2vdm/congratulations_cdpr_you_managed_to_make_skellige/