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Here are some Shard and Scepter concepts for Dawnbreaker. Also some QoL and talent ideas before 7.30 happens.
Shard
Main use would be to pull enemies while casting Solar Guardian on yourself to prevent them from running away. Sometimes it could be useful to catch enemies and use Starbreaker on them while Celestial Hammer is on cooldown. Also gives another defensive utility to either heal your allies or just to avoid getting hit by the enemy.
Scepter
Spell immunity solves most the problems with Starbreaker, combined with the old 20 talent and with some utility, it would be a good aghs to get. Also gives a chance to skip buying bkb in your build.
Changes
- Not being able to use Starbreaker while rooted just doesnt make sense because it isnt a proper mobility skill
- You need to cast the hammer usually at the edge of your screen to reach max distance and with talent, skill reach is usually way outside your screen. So numbers are scaled to fix it while keeping mobility part pretty much the same
- Some talent changes
What do you think? would these be good or broken?
Note: I like to make ability concepts when im bored so dont take it too seriously for gameplay, and focus on concepts not numbers.
Source: https://www.reddit.com/r/DotA2/comments/ozazzh/hero_change_ideas_5_dawnbreaker/