How to make Save the World more profitable, and worth increasing development on.

Hello everyone,

As Epic Games is likely aware, a decent size of the playerbase is vocally unsatisfied with the current lack of PVE content. In my opinion, the reason for this lack of content is due to the Battle Royale mode simply being more profitable, via cosmetic packs, v-buck purchases, and the fortnite crew membership.

However, I feel that there are a number of changes Epic Games can make in order to increase the income generated by the Save the World mode, and thus making it a good idea to increase development for it, and provide more content.

Here are some ideas:

X-Ray Llamas

The current problem with X-ray llamas, in my opinion, is that they often don’t contain what the player is looking for. If a player wants to obtain Dragon Scorch, for instance, and they instead find a hero they already have in the X-Ray llama, there is little reason as to why they should purchase the Llama.

My solution to this problem is a mechanic I like to call Llama Vouchers.

Llama vouchers would work similarly to research vouchers or hero recruitment vouchers, but unlike them, Llama vouchers can only be used to recruit heroes from the base game, or from the expansion sets. Event heroes cannot be recruited by Llama Vouchers.

Similarly to regular event vouchers, there would be two types:

Llama Recruitment Voucher (For Heroes)

Llama Research Voucher (For Schematics)

Golden X-Ray Llamas would always carry one of these two vouchers, and Silver ones would occasionally carry them.

Llama Rarities

Another issue with this current program, in my opinion, is the rarities of Llamas. Normal X-Ray and Silver Llamas offer little value for high PL players, and Gold ones often don’t have what the player is looking for.

My proposed solution to this is to base llama statistics off of Power Level. The stronger a player is, the more often a high tier llama will appear. This will both make X-Ray llamas worth purchasing for high-power players, and also prevent low-power players from obtaining extremely powerful weapons too early.

Other Llama Rewards + Special Llamas

While the Llama Voucher system would be a strong idea to increase the demand for X-Ray llamas, there are ways that I believe it can be further optimized.

I believe that Evolution materials and Re-Perk should be rewards in X-Ray llamas. The amount given should depend on either the Llama rarity, or the players power level. This, along with Llama vouchers, would make X-Ray llamas much more valuable and worthwhile to the player.

The next thing I want to cover are special llamas, which usually cost 1000 vbucks. The problem with these is that they are almost never worth picking up, except in possibly the early game. Thus, I have some proposed special llamas that would likely be purchased more often.

  • Evolution Llama: Drops a large amount of Pure Drop of Rain, Lightning in a Bottle, Eye of the Storm, and Storm Shards.

  • Re-Perk Llama: Drops a large amount of Re-Perk, and uncommon, rare, and epic perk-up. On occasion, it should also drop legendary perk-up.

  • Flux Llama: Drops 50 legendary flux, 100 epic flux, and 100 rare flux

  • Crafters Llama: Drops supplies often used to craft schematics. This includes nuts and bolts, rough ore, planks, flowers, fibrous herbs, mechanical parts, mineral powder, and twine. The type of mechanical parts, mineral powder, and twine depends on the highest accesible evolution level (For example, if a player has access to up to tier 4 evolutions, they would receive sleek mechanical parts and char-black mineral powder.)

These shouldnt be released too often, in order to increase their demand for when they do.

Attracting BR Players

In order to make a strong profit off of Llamas, we need active players to buy them. The best way to get these in my opinion is through cosmetics.

Ideas:

  • A Legendary Storm King skin, received upon defeating the Storm King for the first time. Comes with a Mini Encampment back bling. Defeating the Mythic Storm King will unlock a golden glow edit style. Another edit style with broken horns could be made to appeal to competitive players, as horns sticking out could be seen as a competitive disadvantage.

  • An Epic Lobber Skin, with a beehive lobber edit style. Comes with a lobber skull back bling.

  • An Epic Gunslinger Husk skin, with a retro sci-fi edit style. Comes with a revolver/space blaster back bling.

  • A rare beehive husk skin, with an edit style for a removed beehive. This skin would have a yellow bee cloud around it. Comes with a beehive back bling.

  • A rare Husky skin, with a propane Husky edit style. Comes with a propane back bling.

  • An uncommon Husk skin, with a huskling back bling.

  • A Taker glider.

These are just some ideas, but putting these skins in Save the World would encourage Battle Royale players to purchase the game, play through it, and engage with the x-ray llama system.

Distributing these cosmetics to content creators would be good for advertising them – we’ve seen plenty of BR skins gain popularity from popular players using them. The slim models of the husks would also make them popular with competitive players, and the relatively humanoid shape of them would make it relatively easy to reuse the existing models.

These skins should be placed behind somewhat mid-late game milestones, in order to increase active playing of Save the World. Using them as Storm shield endurance rewards is an option.

Other ideas:

  • Players cannot use weapons that are a tier they cannot craft. For example, a plankerton player would be unable to craft malachite weapons. This would encourage players to obtain schematics on their own, rather then just using strong weapons from another player.

  • Animations should play for PL increases, in order to promote a sense of progression.

  • If a player has access to canny valley, the first loot llama of the day is guaranteed to be gold.

  • The Promise of extra cosmetics (Banner icons, Dungeon/Frostnite cosmetics, etc.) should be advertised in the save the world packs.

  • A stronger system to punish non-contributing players should be put in place, to maintain the playerbase.

  • Edit Styles for Battle Royale skins that are obtained by competing challenges in save the world. These challenges should be accesible at any power level.

Unfortunately, I do not know which devs are currently active on Reddit, but if you think these are good ideas, feel free to tag them. If Save the World brings in more income, however, then there likely will be more devs added to the team.

Source: https://www.reddit.com/r/FORTnITE/comments/rbb6t8/how_to_make_save_the_world_more_profitable_and/

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