hello, I want to offer my own version of changing wisp. I propose to remove his second ability and replace it with the one that I invented myself. It's no secret that Wisp is an extremely strong core hero due to the farm speed. I suggest changing the second ability so that the hero can still kill creeps, but he did it not so quickly. my idea is to make the second ability passive with a 12/10/8/6 second cooldown, which will boost the hero's next auto attack. Wisp will shoot a large ball, dealing his attack damage + his strength, the ball will scatter in a radius of 300 in all enemy creatures, splitting into normal basic attacks and healing Wisp for 5/10/15/20% of the damage dealt. if he hits 2 heroes and 3 creeps with ~ 80 damage, then he heals for 160 hp. if this is too much, then you can reduce the amount of vampirism. I believe that this will improve the hero in the amount of healing, give a little survivability and completely or almost completely remove the ability to select him in the mid. I hope you will think about it
Source: https://www.reddit.com/r/DotA2/comments/m7qnb4/io_change/