Jail building is not dead yet guys!

So Epic really needs to get real about how they try and kill jail building because this latest attempt ain't it Chief lol. First and foremost I am a jailer, and I won't apologize for it because I do it only in private lobbies like a decent STW gamer would. I completed 3 RTD missions in the 160 zone with it being a water storm with NO wall weakening or metal corrosion modifiers. I used the old school jail cell launcher jail build with just two minor tweaks to test out my theory with the new husk changes. I only noticed two differences between my experience in doing the jail build in the past versus last night. In 2 out of my 3 games I saw 2-3 waves of husks approach the jail build before each wave got trapped inside of it. The second difference was that in the first two games I had a single smasher spawn which I was able to easily take care of with a combination of slow field and my 144 potshot. The third game didn't see any additional waves of husks spawn or any mist monsters spawn past the initial wave, and I think the only thing I did different in that last game compared to the first two was that I never left the top of my jail build until either the 12th or 13th data file. But even with those minor differences I was still able to succeed in all 3 missions without losing a single data file in any of them. I'll definitely be experimenting with this jail build technique more to verify whether last night was just a series of lucky flukes or the return of a reliable jail/stall method for us jailers who utilize it in private lobbies.

The hero loadout I used was Ice King in the lead, recycling as the team perk, crossbones barrett for coconuts (not necessary), hot fixer hazard, megabase kyle, powerbase knox, and kyle (lofty architecture). I forgot to switch Barrett out for Undercover Buzz so she can reduce the cooldown on my slow field and banner.

If anyone wants to try my jail build out, make sure to direct message me so I can tell you what exact traps I used, where I used them, how many I used, and what rolls I had on each trap in order to maximize your chances of success. I have chosen to exclude that particular information from this post to try and keep my findings in the dark as much as I can from those who would instantly choose to report it to Epic in hopes they take immediate action to stop it. I know whoever I divulge my twists on this jail build to will make their own choices on whether to try it in private vs. public 160 lobbies. That being said I hope they do the right thing and only jail in private lobbies as it's not right to try and force others in public lobbies to play to a certain playstyle when it may not be in their best interest at that time. Guys, it's already difficult enough getting a good lobby in a public 160 even when there's a nice supercharger reward for that week so let's stop jailing in public lobbies when we're more than capable of solo jailing a 160 by ourselves in private.

Source: https://www.reddit.com/r/FORTnITE/comments/s7s6n3/jail_building_is_not_dead_yet_guys/

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