I ignored cards mentioned in
NR:
- Royal Inspiration – Order: Boost an allied unit by 1 and give it 1 armor. Cooldown 2. Provisions ??? probably 14.
I would hope this change brings back good old boosting NR to life. NR also has 2 units with Barricade in Redanian Archer and Redanian Knight, Trollololo has some synergy with armor. We might even see Iron Falcon Infantry with a leader like this.
The concern is none of those cards will see any play and people will just play current Mages deck with this leader.
Inspired Zeal – 13 provisions or back to boosting by 1.
- Ban Ard Student and Aretuza Student – Patience also row locked.
No more hiding behind defender/playing/spawning on the wrong row just for the patience value. This also brings some value to movement mechanic which we don't see much off.
Falibor – 10 provisions.
Gerhart of Aelle – 6 power. OP autoinclude proactive card with high ceiling.
Reynard Odo – 8 provisions.
Nenneke – 6 power. Better chance of playing her proactively and then following with someting like Tridam Infantry.
Raffard's Vengeance – 11 provisions, 6 power. At 6 power there is better chance of it seeing play outside of Inspired Zeal.
Botchling – 6 provisions.
Nathaniel Pastodi – 6 provisions.
Prince Stennis – Boost by 6 or boost 6 units.
Carroballista – Cooldown 4.
Rivian Pikeman – 5 power.
Lyrian Landsknecht – 4 power.
Immortal Cavalry – 6 provisions, 4 power.
NG:
Double Cross – 15 provisions
Mage Assasin – 5 provisions. Better than Tuirseach Skirmisher, easier to play, and comboed with another very strong card.
Artaud Terranova – i don't like this card but i doubt it will be changed so that brings us to another card that enables him.
Mage Torturer – 6 provisions or change of ability. This card doesn't have any synergy with spying, it just enables Terranova, empowers Coup and pushes Assimilate to OP levels as it's a very good engine itself with Veil on top of it. The fact that it has exactly the same Deploy ability as Thanedd Turncoat is stupid.
Daerlan Soldier – 6 provisions, 4 power.
Standard Bearer – 4 provisions.
Tourney Shaelmaar – 7 provisions.
ST:
Sorceress of Dol Blathanna – capped at 5 provision cards. Overpowered card with Create mechanic that can Create another card with Create mechanic that can Create another one of these. Too much randomness.
Water of Brokilon – 11 provisions.
Saskia – 10 provisions.
Milaen – 8 provisions.
Etriel – 7 provisions.
Muirlega – 7 provisions.
Milva – 5 power.
Braenn – 5 power.
Forest Whisperer – 5 power.
Dryad Ranger – 4 power.
Trained Hawk – 4 power.
Vrihedd Dragoon – 6 power.
Mahakam Marauder – Vitality 3, Bonded Vitality 6.
Farseer – boost by 5.
Dryad Grovekeeper – boost instead of Vitality.
Watcher of the Valley – 5 power.
Panther – on ranged bleeding 5.
SK:
Onslaught – Ability stays the same but add Bloodthirst 4 damage by 2 instead. Not sure what the Bloodthirst number and provisions should be, but having bloodthirst on SK leader would be cool.
Fucusya – i saw that she will be nerfed to 4 power, but i would rather see the change to provision limit of a unit she plays to 9.
Terror of the Seas – 3 armor.
Ulfhedinn – 6 provisions.
Restore – 5 provisions.
Yoana – 6 power.
Arnvald – 5 provisions.
Boatbuilders – 6 power.
Brokvar Archer – 4 provisions.
Dimun Corsair – 4 power.
MO:
Blood Scent – ignoring Veil.
Weavess Incantation – 6 power.
Old Speartip: Asleep – 8 provisions.
Ice Giant – Veil.
Nekurat – power 4.
Cockatrice – 5 power.
Tatterwing – 5 provisions.
Abaya – 5 power.
Wild Hunt Navigator – change boost to 2 and 4.
Hybrid – 5 power.
SY:
Sir Skewertooth – 6 provisions.
The Sausage Maker – 8 provisions.
Moreelse – tribute 5.
Payroll Specialist – 4 provisions, Tribute 1.
Salamandra Abomination – 6 power.
Crownsplitter Thug – 4 power.
Line of Credit – 7 coins.
Renegade Mage – power 4.
Mutant Killer – power 4.
Tatterwing and Nathaniel were mentioned in MO and NR.
Neu:
Hanmarvyns Blue Dream – 10 provisions.
Ale of the Ancestors – 10 provisions.
Villentretenmerth – 10 provisions.
Geralt: Pro – 10 provisions.
Land of a Thousand Fables – 9 provisions.
Ocvist – 9 provisions.
Gaunter O'Dimm – 9 provisions.
Saesenthessis: Blaze – 6 power.
Colossal Ifrit – 9 provisions.
Enraged Ifrit – Power 3. Deploy: damage an enemy unit by 4 and adjecent units by 2.
Regis: Bloodlust – 9 provisions.
Carlo Varese – 4 power.
Ivo of Belhaven – 9 provisions.
Gregoire the Gorgon – 7 Power.
The Last Wish – 7 provisions.
Commander's Horn – 7 provisions.
Mandrake – 7 provisions.
Wolfsbane – 6 provisions.
Cyprian Wiley – 7 provisions.
Unicorn and Chironex – 6 provisions.
Saer Quan – 4 power.
Gimpy Gerwin – 5 power.
Wolf Pack and Peasant Militia – same deploy but also spawn a copy of this card next to it.
Source: https://www.reddit.com/r/gwent/comments/qgg79z/my_balance_changes_proposal/