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My take on renfri

Yennefer's Journey

Since every one on this sub reddit is crying for renfri change i came up with a idea so here's what i thought of.

Power: 7
Provision: 13
Ability: at the start of game if your starting deck has at least 25 units infuse your leader ability with a blesing and enemys leader ability with curse

(if a blesing or curse activates when leader ability is used up for leaders with charges it activates after the final charge)

List of blesings:

  1. Split 8 demage betwen all the enemys(activates when used up)
  2. Set weakest card power on your side of the board to 10(activates when used up)
  3. Whenever you play a unit next to another unit boost it by 1 if your leader ability is not used
  4. Play a card of provision of 9 or less from your deck(activates when used up)

List of curses:

  1. Whenever your enemy plays a unit buff it by 1
  2. Every 3rd card you play is infused with doomed
  3. Demage strongest card on your side of the board by 9(activates when used up)
  4. Whenever you play a unit without any adjecant units demage it by 1

It makes card No longer avilable to be played 4 or 5 Times for crazy points, card is still rng but it's nothing game changeing (at least i think the curses and belsings ar fine), forces players to think more(they can't Just slam a leader and replace it with another one immediatly).

Give me your opinions on my idea but i think it leaves card to be decently playable while not broken and a auto include in every list.

Source: https://www.reddit.com/r/gwent/comments/wfwmhk/my_take_on_renfri/

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