This is sort of a rant from me just finishing a draft run with very unsatisfactory experience.
I literally just ran into 5 opponents playing temple in a 7-game draft run. Like how is that even possible? How is everyone so talented to draft temple? Temple can just single handedly strengthen your deck with much less rng than choosing packages in draft process. I ended up immediately forfeiting the last game when opponent played their temple. I probably shouldn’t but I was just super tilted already after facing the previous opponent who played a completely triggered scenario with other super good high end golds and 2-0 me.
A general observation I have is that the decks people are playing in draft are much stronger this week than earlier this month after it was changed. I feel like at that time everyone was just trying new draft, but now people playing draft are playing to win. So most likely, draft players are just abandoning bad or even non optimal draft right away.
And that brings me to my suggestion, is to reduce the reward for unfinished and unplayed draft. I have to confess that I have abandoned a draft midway through because it was simply unplayable. And the reward I got was not half bad comparing to a mediocre run like 3-4. I heard even unplayed draft gets a keg and a few ores or scrapes. I feel like that’s just too good. There’s essentially little to no cost to simply redraft until you have a good deck. This make draft meta super unfun for players with any suboptimal deck.
Maybe give no reward to unplayed draft and only some scrapes or ores to unfinished run. What do you guys think?
Source: https://www.reddit.com/r/gwent/comments/11vavn8/suggestion_for_draft_mode/