Suggestions for the last mod to put on a “tank” Dominator suit?

It already has Faster Shield Regen, Damage Resistance and Improved Battery Capacity, but I'm kind of out of ideas what else should I put on it? Using it for conflict zones.

  • Extra ammo capacity was my first idea, but having played around in a few CZ-s, running out of ammo is not a real problem with 2 primary guns.
  • Combat movement speed is the one that I'm leaning towards right now – some extra mobility sounds good, especially since this mod apparently also removes the speed penalty of simply having a gun out. Still not 100% convinced.
  • Increased sprint duration doesn't seem that useful. My style is more cover-to-cover and flanking movements. Standard sprint time is plenty.
  • Increased air reserves. Blergh.
  • Improved jump assist. Dominator has such crappy jetpack a little improvement won't make it any better. Tried it on another Dominator suit, didn't deem it worthwhile.
  • Added melee damage? Why?
  • Same for enhanced tracking, reduced tool consumption and quieter footsteps – useless on a tank suit.
  • Night vision could be useful, but not convinced a heavy non-stealth combat suit is the right place for it.

So, what's a mercenary to do?

Source: https://www.reddit.com/r/EliteDangerous/comments/x8h5uv/suggestions_for_the_last_mod_to_put_on_a_tank/

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