Why it's bad:
1) Dooming turbo, the casual but also quickest game mode, to be filled with its most toxic players trying to grind behavior score.
2) Incentivizing its most toxic players to play a lot of games to grind behavior score making it more likely for everyone else to queue with them.
3) Discouraging communication in an increasingly team dependent game as not using chat is the only surefire way to not get comm reports.
4) Giving high behavior score players a free pass to be an asshole every so often because score is capped and changes very marginally from game to game.
5) Making low behavior score players even more toxic by forcing them to spam a lot of games with each other.
6) Not providing clear feedback to players when they behave poorly because the punishment is a score that changes very slowly over time.
A much more effective system would be to simply temporarily ban reported players from queuing. This forces them to take a break and cool off, provides clear feedback that they did something wrong, and gets them out of everyone else's queue.
Not being able to craft them sucks. Especially when everyone I talk to about it…
First I'd like to say I absolutely love this game it's quality. Basically I first…
Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…
I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…
Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…
Here's my crew - T34-85M - for the life of me I cant figure out…