UPDATE: Thanks to all the discussions in the comments, my own internal wording has been improved and I'll use it for Part Deux.
It seems there's some confusion by what I'm calling a "flip" vs what is commonly referred to as "muzzle rise". I don't blame the confusion, I struggled finding the right words on my end too! A clean mockup of what I'm trying to bring to our attention is
Watch that first, that may help clarify some things as you dive into the topic π
The topic of recoil and player control has always been a space I enjoy thinking about and considering from many different angles. For those familiar with my posts and videos over the years, this should come as no surprise π
I wanted to enter the fray again with somewhat of a "teaser" that I hope spurs us into a robust discussion. It's a montage of real life footage juxtaposed against EFT's representation. I decided to mix things up a bit, toss out the narration script, and simply let the footage "speak for itself".
It's trying to show, first and foremost, that weapons in and of themselves do not rotate or flip upward when they are shot (more detailed take
At the end, I offer a couple suggestions worth exploring that may help make the shooting experience feel more grounded and secure. These suggestions invariably start to dip our toes into a much deeper topic. One that I hope to get into with a follow-up video, incorporating some of the thoughts and questions we unpack together here. And exploring the WHY's behind many of the mechanics we've come to know and love and hate in FPS games.
It may not have the bells and whistles of a high dollar production, but I hope you can at least start to see what I'm trying to highlight and how it may benefit EFT.
It's called "The Cake Flip is a Lie". Enjoy π
EDIT: