This post is kinda follow-up/reaction to
The found in raid
So lets pull up a scenario. You're playing your favorite map, you're 3 months into wipe, you've got your shit ass PS ammo AK and a shit ass rig on. You've killed two scavs, shucked them of all their gear and hear the treading of boots and see the cross between arnold schwarzenegger and a Juggernaut from MW2 round the corner with an HK. You get instantly fucking vaporized because shitlips mcgee over there has spent the last three months ratting the same loot spawn rooms before anyone could get to them and collected lvl 6 gear that your shitass PS ammo can't pen. So what do you do? You decide to do the same; You get back to your hideout, equip a duffle and run reserve and spend the next month doing what he did so you can get gear.
This is what will happen. By making shit less accessible all you do is increase gear fear, reduce combat encounters and increase ratting, because everyone will be too busy stuffing duffles full of 995, Iglonik and M61 while scuttling towards the extract asap, hiding from literally any player they may hear.
First of all, the Found in raid mechanic is really good in a spot that it sits right now. It's not great, there are some things like the fees on flea market that could somewhat help to regulate the prize of things (currently it works only with couple of items) ergo make it that founding one item in raid does not equal ridiculous profit. That should help with the "running to the extract because of one item" problem.
Also, the purpose (wanted or unwanted) of Found in raid mechanic is to put player in position where he needs to make a decition. Does he try to extract and secure the item, or does he loot more and potentially get more loot? From some reason it feels like 95% of you hate this or the fact that most players choose the first option. It might be because there is not much loot left in the raid ergo make raids with more loot (it does not need to be the high tier loot, because most of the stuff has value on flee market).
Hypothetically speaking if both things above (fees and more loot in raid) would get "implemented", it could mean that problem with high tier stuff being found in raid only wouldn't suppose such a problem anymore. Plus, it shouldn't increase gear fear because the things would be for a reasonable prize on the flea market.
The meta and loot
Y'all complain about how meta builds are killing the game and yada yada yada, but what you don't understand is that meta will always be a thing. If you Remove V-VI armor and high tier ammo, you're still going to get 3-4 armor and BT be the meta. That's how meta works. It is the optimization of winning possible encounters. In economics this is known as an artificial price ceiling, in which the point of balance descends to the next tier, and another post will be made 4-5 months from now complaining about 3-4 armor being OP. All you're going to do is going to make people who spend a shit load of time ratting and/or RMT'ing/Hacking the items for money become literal walking tanks that will clear lobbies. Sure, you won't see them as often, but once every 5 raids isn't that much different from this wipe's every third raid. Let me spell it out to you. You cannot get more PVP combat and want shit to literally be inaccessible for 90% of the game. Not only is it bad game design, it just broadens the difference between those who have the money or time to rat and those who play this for fun. If you want to literally scrounge everything from nothing, I suggest the game DayZ to be what you're looking for.
Yes, there is always gonna be meta. I agree, but the thing with time to rat or money (refering to RMT?) is just silly. It almost sounds like you don't get the loot if you don't rat or pay for RMT. Not only it's ignorant but also wrong. You don't have to rat to get loot, you don't need to pay for RMT to get the loot, etc. There is so many "good" players that just don't rat and somehow get the loot (Klean, FairTX, …).
Just remider, playing slow does not equal being rat. (if you can't out aim them, out smart them)
Talking about hacker with numbers that don't include any source nor data. That is called fallacy.
Just one question. Why are we playing games? Oh, for fun. Hmm, guess that people that rat don't play it for fun they play it to show you how much more loot they have. That is just a ridiculous.
The "go outside dumbass"
"But thunder, the game isn't fun after I reached lvl 60 & got Kappa, I want to be a walking tank" – Some dumbass with too much time
You want to know why the game isn't fun anymore now that you have kappa & 10 billion roubles? Because you beat the fucking game. Congrats. Go take a walk outside. Go play something else. Write a thesis or a book or something. Who gives a fuck.
I agree with people that the game is not fun after you reach lvl 60 and Kappa. But nobody says that they want to be a walking tank. Also, referring to them as a dumbasses with too much time is discrediting their effort to become better or their passion for the game. It's like calling someone good at football (who does not play professionally) that he is dumbass with too much time for training and playing football.
There is always a better player. But because he is better does not mean that he does not have the right to enjoy the game after he "beat the game". That is why they are mostly asking devs for weekly and daily tasks. Also, lots of them starts helping other community members with their quests and etc.
There is no need to be toxic and calling good players dumbasses.
Conclusion
If you don't like something about the current state of the game, try to come up with a solution for that particular problem, rather than just shitting on devs and other people. Because devs have their own vision for the game. So submitting a possible solution of a problem can be taken by the devs and implemented.
For example just saying remove flea market from the game won't do because devs want to have the flea market in the game. Rather come up with addition to flea market or modification of a flea market.
At the end of the day it is not about what you want, it is about what the devs want.