I've been looking at it for a while and I have a different theory. The big problem is they went public, you look at the ongoing series of problems with broken mechanics and half finished gameplay started within months of their IPO. Going public changes the rules for a company, instead of being focused on their customers and their happiness first and foremost, a public company legally has to make decisions based on what's best for their stockholders. In the case of Fdev that's focusing on their other bigger name games and pushing stuff for elite in states like the fleet carrier and odyssey launches. It's the same problem that other public companies such as EA have compounded by the fact that FDev isn't large enough to actually devote enough people to all the projects at once.
Now look at a privately owned studio like Hello Games. They totally botched the NMS release but since they don't have shareholders they can slow down and fix it and that's what they've done instead of forcing out more broken content and leaving past things half done.