its a rats wipe
with the changes to the flea market combined with inertia this wipe is by far the rattiest wipe I have experienced across 3 wipe cycles- any hardcore ...
Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough.
with the changes to the flea market combined with inertia this wipe is by far the rattiest wipe I have experienced across 3 wipe cycles- any hardcore ...
Your walking near a wall trying to slide through and not get seen by anyone nearby and then boom, you drop dead and didn't hear a damn thing. ...
Since gear fear seems to be a common problem among new players (including my self) I though I should share a simple formula.
If you do:
...
It feels like people are missing... something... in their arguments about scav karma. People either seem to think positive karma is very good (it ...
Just finished Wet Job 6 and was excited to finally get to play around with the RSASS only to find out that the only way to get tactical attachments ...
Sup every one.
TLDR: I think CMS and Survival Kits are too easy to obtain and to play for how strong they are.
I believe in a pretty hardcore and ...
Few days ago I made a post talking about how after fighting a 4 man squad alone the last 2 remaining decided to rather than fight me grab their ...
Hey reddit, the wiki team and fandom needs your feedback!
We, the wiki team, keep the wiki clean of wrong information as much as we can, ...
If you die often its because of your pathing. You are in the wrong places when you shouldn't be. There is an issue with this though. You have to ...
I couldn't find how to do it by searching online cause you need either lvl 2 mechanic for the gp coin barter or lvl 3 traders to barter for a 60 ...
When Escape From Tarkov was first made public for people to play, there was only 1 or 2 maps. Factory and then Customs. So new players would come ...
streamers*
First off, yes everyone likely have their own ideas for what could potentially make this game better and at this point we have probably ...