Hello everyone, My name is Vlad and I'm from Ukraine, Kyiv.
I am writing through a translator, so I ask you to treat this with understanding!
I have been playing the game since 2010. That is why I am familiar with many issues.In advance I ask you to treat this message objectively.And so your question is "why do we need artillery" which "prevents" "good" players from playing?Well, I’ll answer you if, of course, I succeed in explaining the essence of the problem, don’t think I’m not for artillery, I’m more for fairness and objectivity
Let's start with the fact that there are three problems in the game and we will touch on artillery because it is part of the game, and problems, including
And so in the time of mammoths (In 2010)The game was completely different, I won't write what tanks were and so on. Just imagine at lvl 5 to get to 10 it hurts!So in those days until 2013, the game was a game.Gold shells in backgammon "SerbGold" It came from one of the developers of SERB He is also a pro-Russian We will return to it later.So, before the introduction of the "Serbgold", Shells were (expensive) for gold, and we were content with armor-piercing and high-explosive shells.The problem was that the game was like Pay-to-Win! But still, the "Serbgold" did not help.The armor was stronger and the shells, well, remove 15-25% of penetration from them. And you will understand how it was then.
But this did not scare the players away, but on the contrary motivated them to play tactfully and think. you should have seen what plans for a trap, crossfire and many other tactical moves.
People thought, developed and played, there was a powerful community and these stupid players quickly learned from others.
And at this time ARMOR was solving the problem, the "famous" clan – Rush in the Center – or RED with whom I had encountered more than once and defeated them with varying success.
So Armor, if 10 is7 tanks and mice are going to your base and you don’t break through it in the forehead, then artillery saved you!
WhileArtillery saved against the rush of heavy tanks!Against an ambush Rescued artillery!Artillery saved from enemies who had settled in hard-to-reach places.THEN Artillery was in demand, as were light tanks.
By the way, one of the most "top" artillery was s-51!
And then the moment came when the "Serbgold" (expensive shells) was introduced for silver.And all the art faded into the background! Not right away, but gradually. After all, now people have simplified the task. Penetration has been increased and shells are now for silver.
And why should you think? You can sit in a bush on a heavy or medium tank and just shoot yourself some damage.The time when booking had a "price" is over!And now the time has come when your Mouse can be pierced into the frontal projection by shooting across the entire map!If anyone hasn’t seen it, there is a movie Furia (2014) About the M4A3E8 tank, nicknamed Fury. Remember that scene in the Tiger Fighting Field?
And so we came to understand the first problem
The developers wanted to resolve the issue with the Artillery, adapt it to today's realities. And as you can see, it often hinders and does not help.Artillery is no longer a combat unit, but an "annoying enemy"It is worth saying that the artillery was nerfed 19 times, it is not worth crying or gloating. We have all experienced when we were alone against an enemy or enemies that could not be defeated without help, we really wanted someone to help us. And now it could be Artillery!So here's your answer Previously, art was for when the enemy was too strong or the forces were not equal. Artillery helped, many quickly forgot it!
Now made of it!Want to see how nerfed the art is?
53-OF-551BMKV-2 152mm M-10 gun has a high-explosive projectile 53-OF-551BM
M-10 (on KV 2)Damage 910Penetration (mm) 86
BR-2 (s-51)Damage 800Penetration (mm) 48
In almost half of the nerfed art, we will add its low accuracy + projectile flight speed and other factors. And the altilereists play with these problems!
Problem two
Have you noticed that "Soviet" tanks are often stronger than others in many respects?
Say thanks to the developer Serb, let me remind you that he
ultra-right pro-Russian. So he is fixated on the Soviet "legacy", and the total "superiority" of "Soviet tank building" over others. I don’t remember any pleasant communication with him, we often encountered him in disputes on various issues on the servers of the RU of the region. He is smart but not objective!
And Tidying up (in terms of balance) Soviet tanks will cause great resentment among the players who have invested their time and effort into them.
Problem Three
Did you know that each faction in the game had to have its own specialty?
Soviet Union – Medium accuracy Excellent damage low penetration, long cooldownGermany – High Accuracy Medium Ron Excellent Penetration Fast ReloadUSA – Good damage Average penetration, average accuracy Average reloadFrance – feature tanks with a revolver systemBritannia – low damage Medium penetration, average accuracy, Very fast reload!
These were approximately the plans for the game initially, now everything has changed, and the "countries" have lost their individuality, which in my opinion This is a problem
I don't know if I managed to bring you up to date. But in fact we have a stalemate.
On the one hand, it is impossible to remove arty, this will cause an imbalance in the game, on the other hand, it is impossible to return the former power because many will cry because they will not be able to just sit in the bushes, they will need to think, learn and make decisions! Stupid people don't like that!Strictly my personal opinion
1. MAPS to increase by 2-4 times
2. It is necessary to partially return arte to its former power
3. Revise the penetration of shells, in particular, lower them from 10 to 25% Otherwise, very stupid and arrogant ones will sit in the bushes and pierce any tanks through half the map
Source: https://www.reddit.com/r/WorldofTanks/comments/yn6nxv/answer_how_to_bіsa_meta_artillery/