Based on my observations of how EBRs behavior, play style, impact the game balance in the game, this tank is single handedly responsible for causing MANY 15-0 fast games which make it unpleasant gaming experience for most players. Why? EBRs as everyone knows are able to cover the map area faster than any other vehicle in game and is able to switch sides quickly. Making it perfect for finding "holes" in the opponent defense, and allowing team mates to gain advantage quickly and advance. In addition to their ability to shoot with incomparable precision on the move, 500+ damage HE rounds with 120 mm pen, absorb shots in the wheels, and incomparable maneuverability makes it difficult for players with average to below average shot making skills to hit them, add RNG to accuracy and its even more difficult. IT DOESN'T FIT THE ORIGINAL "SLOW PACED" GAMEPLAY DESIGN FOR WOT. It renders useless ALL other tier 10 scouts in game. It baffles me how the game developers are failing to address this, and currently occupied with nerfing progettos for which their impact to game balance is no where near that of the EBRs.
Go ahead and play a tier 10 match right now in NA, guaranteed to find an EBR in the match 9/10 times.
Source: https://www.reddit.com/r/WorldofTanks/comments/gq0agu/ebr_most_balance_breaking_tank_in_game/