How do you play the Object 416?

It's got a great cannon and high rate of fire with incredible DPM. Has a very high stationary camo rating. I have rotational device, stabilizer, and innovative loading system for small maps. This gives me a 6.5 second reload and 3k DPM. Second configuration is for open maps: grousers, coated optics, and vents (2.6k DPM). Small silhouette means the tank is harder to hit.

The issues:

-3 gun depression means shooting and scooting, and I'm usually exposed after firing because very rarely is there enough room to shoot behind a bush with the gun depression. Firing often gives away my location. Ridge lines are out of the question.

Premium rounds are 4.8K (ouch – very expensive)

Turret only goes side to side, so I cannot reverse into position like the A-44, which was a great tactic because I scoot away quickly if spotted.

Cannon dispersion is 3.5 @ 100m, so even though the tank is called a "sniper medium tank," it's not a long-range sniping 100mm cannon. It's why I run stabilizers and rotational device because I'm often driving forward into the enemy and firing on the move "into the enemy" due to the limited turret rotation and horrible cannon depression.

Armor is lacking.

My crew is okay. BIA, 6th sense, Situation Awareness, etc and working on concealment.

How do you play your 416?

Source: https://www.reddit.com/r/WorldofTanks/comments/x5ufky/how_do_you_play_the_object_416/

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