Hey all, these are my ideas for rebalancing the Rino. It's one of my favorites but undoubtedly underpowered and hard to play in the current more fast-paced meta. The problem undoubtedly lies in the terrible DPM of the gun. Other things could be tweaked but I will get to that in the end. I tried to be relatively fair and balanced to what the Rino should be, a Support Heavy Tank.
With it being at the top of the Tech Tree I highly doubt they will change it but I have fun with these discussions.
Current stats for the DPM and Reload for the Rino are as follows:
OLD/BASE with 100% Crew:
3rd Shell Reload: 15.37s DPM: 1913
2nd Shell Reload: 16.64s DPM: 1766
1st Shell Reload: 19.58s DPM: 1501
Interclip Reload: 4s
Total Reload for all three shells 52 Seconds.
OLD/WITH BOND EQUIPMENT/BIA/FOOD ETC
3rd Shell Reload: 13.8s DPM: 2132
2nd Shell Reload: 14.96s DPM: 1969
1st Shell Reload: 17.56s DPM: 1674
Interclip Reload: 4s
Total Reload for all three shells 46 Seconds.
The problem for me is even though it is an Auto-reloader the time for just one shell is way too long, and the punishment for using that third shell drops your DPM by over 21%. Having to use that shell in an emergency severely hampers your flexibility. Even with Bond equipment/Crew Skills/Food, The Rino is still FAR behind anything remotely competitive at Tier X.
Here are my changes:
IMPROVED/BASE with 100% Crew:
3rd Shell Reload: 13.5s DPM: 2177
2nd Shell Reload: 14.5s DPM: 2027
1st Shell Reload: 16.25s DPM: 1809
Interclip Reload: 3.5s
Total Reload for all three shells 44 Seconds
IMPROVED/WITH BOND EQUIPMENT/BIA/FOOD ETC
3rd Shell Reload: 12.05s DPM: 2438
2nd Shell Reload: 13s DPM: 2261
1st Shell Reload: 16.25s DPM: 2085
Interclip Reload: 3.5s
Total Reload for all three shells 39 Seconds
Additional Changes:
Turret Armor:
190mm to 205mm
Dispersion Values:
When Moving: .30 to .25
When Turning: .30 to .25
Forward and Reverse Speed: 40/12 to 42/14 Respectively.
These changes will help the tank be more competitive without throwing out its place in the game as mid-range support and give it the flexibility it needs to survive a close-range encounter. It will still maintain rewarding gameplay when a player is patient and manages his ammunition correctly.
Notes:
DPM and Reload are taken without account for Field Mods.
Dispersion is improved to allow Rino to hit more shots and make the gun less derpy.
I took into account the absolute punishment it is to use your 3rd shell. While you are still punished it is slightly more forgiving.
Thanks for reading!
Source: https://www.reddit.com/r/WorldofTanks/comments/umu9hd/i_rebalanced_the_rinoceronte_feedback_is/