Number of artillery pieces per game (tier X) – table and shiny colorfull charts below.
PLEASE KEEP IN MIND THIS STATISTIC IS RESULT OF *ONLY* 219 GAMES, YOUR PERSONNAL EXPERIENCES AND/OR WARGAMING DATA MAY VARY A LOT
The following charts are results of the statistic i have started out of curiosity while playing in my tier X tanks few weeks ago.
As you may see below – i've run out of space in my notes and thus i decided that data collection is over. The statistics include both full tier X games, tier IX-X games and tier VIII-X games (as long as i was the X tier player).
|Number of games||% of games|
Observations: on average i have seen 1,94 artillery piece per battle which makes it's existence not just an addition to but important mechanic in the game which may and should affect your gameplay, how you play out maps and which positions you identify as key ones.
Question is: does that amount or SPG per battle has positive or negative effect on the game itself ?
In my opinion and from my experience games with 0 artilery and 3 artilery pieces alike tends to turn into camp ones beacuse either both teams take positions where it's hard to dig them out / in case of 3 arty games everyone is focusing on staying arty safe more than actually winning the match.
Conclusion: IMHO number of maximum artilery pieces (and LT's but that statistic is in progress) per game should be put to hard limit like they did in ranked battles (2 SPG and 3 LT's including maximum 1 EBR per team) beacuse excessive number of both SPG and/or LT has negative impact of gaming experience for both others and arty/LT players. Looking from other side putting hard limit on this kind of vehicles would guarantee you at least one of them per match which would also solve problem of long, boring, camp battles.
Feel free to use that charts and data wherever you want, as long as they serve their purpose (improving mm) then im fine with it.
Sorry for all the grammar mistakes and typos i made, i'm not a native english speaker.
This post was long so here is potato: