Colored mad as all hell, but again, why the flying fuck is getting turned on your side still a thing?
Because this game so realistic? With its HP pools, fantasy tanks and severely altered penetration values?
Just had a match in my SuperPershing where a slight miscalculation while going down a small jump ended up with me on my side.
Surprisingly enough, someone actually tried to help me. Unfortunately, it was a tier 6 stock VK 36.01, with no horsepower whatsoever to move my 50 tonne tank.
Poor guy tried but ended up being punished by a drooling progetto 46, now with no tier 8 opposition to curb his tier 6 farm.
So there I am, stuck on my side, from the start of the match up until I get farmed as well. But I'm also strictly forbidden from abandoning the match, as Wargaming likes to point out, or I might face dire punishment.
This is something that should have been thought of ever since they introduced these half-assed "realistic" physics.
There's a million ways to solve it, from being another option for the repair kit, to having some sort of teammate-to-teammate towing mechanic or to something as silly as the reset mechanic in the Great Race (which at least is something).
So I ask again, besides the general despise from Wargaming towards the playerbase, why is being stuck on your side still a thing?