I wrote a giant guide explaining Town of Host roles for a discord I’m in and I figured I should post it here Enjoy my lengthy and very typo filled guide.

Welcome, this guide is intended to help new players navigate the mod better!

There's three team of roles:
Imposters, Crewmates, and Neutrals

Imposters and Crewmates follow their vanilla win conditions. Neutrals have there own winning conditions.

This guide starts by explaining the imposter roles!

Imposter roles:
Bounty hunter

The bounty hunter has a name underneath their own name, this name is of another player. If the Bounty hunter kills that player they get a decreased kill cool down. If they kill the wrong player, they will have to suffer a longer cool down. Your Bounty switches players when your shape shifter timer goes down all the way.

Serial Killer

The Serial killer has a shape shift timer similar to that of the bounty hunter, but the Serial Killer needs to kill within the amount of time left on their timer or they will commit suicide. The timer resets after a meeting and after a kill has been made.

Evil Tracker

The Evil Tracker can track other players, they have the ability to shape shift to select a target they wanna track. They will see arrows underneath their names pointing to the players they are tracking.

Shape Master

Shape Master is a shape shifting imposter role who has zero cool down on their shape shifting ability. Aside from that they function as a regular imposter.

Time Thief

The Time Thief lowers the voting and discussion time when they get a kill! When the Time Thief is ejected or killed the time they took is returned to the meeting. This role has a crewmate counter part: Time Manger.

Mafia

The Mafia can only use vents and Sabotages at the beginning of the game. Once all of the other imposters are dead they will have access to their kill button.

Puppeteer

The Puppeteer has the ability to curse a crewmate. The cursed player (shown with a red diamond next to their name) will kill the closest non-imposter to them. They cannot kill regularly, they have to puppet. (Please note this role does bug out sometimes where a puppeted person will not kill.)

Firework

The Firework can shape shift to place fire works down , once your the last imposter you can shape shift to set of all the fire works. You can be caught in your own explosion.

Mare

The mare can only kill when Lights are sabotaged. For getting a successful kill when Lights are down your next cool down will be halved. Mare also runs faster when lights are out. However beware, your name will be red when the lights are down!

Warlock

The warlock is similar to the Puppeteer. The main difference is that they have to curse someone by pressing the kill button and shape shift to get them to kill! Beware, this can kill you and your imposter teammates so becareful when and where you shape shift. The kill will show up to doctor as a plain kill.

Vampire

The Vampire has a delayed kill. When you press kill, that person will die after a set amount of seconds. This will appear as Bitten to the doctor. Vampire can only bite as their method of killing.

Witch

Witch is an imposter that has two different modes. Kill mode is a regular kill. Spell mode let's you curse a player. Unlike puppeteer and Warlock, the cursed player will have a red cross next to their name in the next meeting after you cursed them. If the witch isn't voted out on the round of a spell, the cursed player will die. Terrorist and other roles that require death to win or be used will not activate when the curse kills them.

Sniper

The sniper can shoot from anywhere across the map.
To shoot, you have to shape shift, move SLIGHTLY in a direction you wanna shoot, and unshift. If you successfully shot off a bullet, a guardian angel shield will pop up on you. The bullet can hit anyone on the map, so just like warlock you can kill your teammates.
Sniper has a set number of bullets and when they're all gone, sniper turns into a regular shape shifter

Mad Mates
Mad mates are roles that are on the imposter's team, but don't have a kill button.

Madmate
A madmate is essentially a crewmate whose on the imposter's team. They have the ability to vent.

Mad Guardian
A Madmate that when their tasks are done, can NOT be killed by the imposters. This Mad Mate CANNOT vent.

Mad Snitch
The mad snitch is an imposter counterpart to the crewmate role, Snitch. Once the Mad snitch completes their tasks they will be able to see the imposters. HOWEVER you should work with these people and unlike Crew Snitch you don't say anything about the imposter. They can also vent like the regular Mad Mate.

Neutral Teams:

Arsonist
The Arsonist has to douse all players and vent once all players are doused to win! To Douse people you need to stand by them till the orange triangle next to their name fills up. Only Alive players are counted towards the amount of people you need doused.

Opportunist
Opportunist is a role that only requires being alive to win. Work with whatever team is winning to get to live vs and get to victory!

Schrodinger's Cat

Schrodinger's Cat is a role that can join any team. The cat has two lives. If anyone tries to kill cat, they'll turn to their team. Sheriff, Jackal, and Imposters can all turn cat. If cat is turned and someone else tries to kill them they'll die. The cats name will change color depending on who kills them. Imposter is bright red, Jackal is light blues and sheriff is white. With sheriff the sheriff's name will become gold if they turned you. Your goal is to help whatever team you get turned to. Gray name means your unturned. Anyone who kills you (for the first time to turn you) can see you name in gray on the voting screen and above you in game.

Terrorist

The terrorist is a straightforward role, you need to do all your tasks and then die by any means but a witches spell. Terrorist can be sheriffed, burned by arsonist, be voted out, or killed by an imposter with tasks complete to win.

Executioner
Executioner, aka Exe, has a specific player they need to get ejected. The player with a diamond next to their name is your target. Exe will turn into jester or opportunist depending on the hosts settings.

Jester

Your only goal is to be voted out! If you die or don't get ejected you lose.

Egoist

Egoist is a shape shifting killed, they and the imposters know who each other are but they can't kill each other. They have to get the other imposters voted out and meet the imposter win condition to win

Jackal

A solo killer, their goal is to eliminate all imposter and make the number of players equal to the jackals number. The are essentially a normal imposter but they will not show up on the voting screen as an imposter.

Snitch

The Snitch needs to finish their tasks, once they complete their tasks they'll be able to see the imposters (and if the host has it on, the jackal)
The killers will see a yellow/lime star once your on your last task. So plan your plan your tasks wisely

Mayor

The Mayor is a regular Crewmate, but they have more votes. This could be used to push a vote on a singular player or to possibly save the game for crew.

Bait

Bait makes the person who killed them self report the body. This happens almost instantly, so roles like Seer and Doctor (if they're looking at their vitals pad) can see this. A bait kill will ALWAYS appear as a kill (with the exception of lovers suicide.) If you call out that your bait, everyone will know who the killer is.

Doctor

The Doctor is a crewmate who carries a vitals pad and can the causes of a player's death. Depending on the roles active deaths will either show up as any of the following.

Kill, Bitten, suicide, Sniped, Misfire, Lover's suicide, spell, other, revenge. (Note: There may be more!)

Doctor can see causes of death by looking at the voting screen, anyone whose dead and still in game will have a pair of () by their name with the cause of death in between them.

Example: Squid (Bitten)

Sheriff

The Sheriff is a crewmate with a kill button BUT unlike the other killers they CANNOT kill any Crewmates. Their goal is to take down any killers that stand in their way. Their ability to shoot neutrals depends on host settings. If the Sheriff tries to shoot a crewmate or a neutral role they can't shoot they will commit suicide. This will appear to the doctor as a Misfire and this could be used to give a relative amount of clearance to the person who the sheriff tried to shoot.

Dictator
The Dictator can forcefully eject a player, this will cause both players to be dead. Use this ability wisely!

Time Manger

The Time Manger is the crewmate counter to the imposter roles Time Thief. Instead of taking time like the Time Thief, they add discussion and voting time to the meeting. They add time by completing tasks!

Lighter

The lighter can complete their tasks to get better vision, with tasks completed the lighter will have better vision and when lights are sabotaged will be able to see. This can be useful in a lot of situations.

Seer

The Seer is a crewmate that'll see something called a kill flash. Similar to the Doctor's Vitals pad, they will know when someone dies. Unlike Vitals, the Seer will only see a kill flash. The kill flash appears as a reactor sabotage happening only for a split second. The screen will be black during those few seconds so you will be slightly vision impaired when a kill happens.

Beartrap

Beartrap, aka Sticky Bait, makes their killer stuck to the body (or ground) for a set amount of time. The player stuck to their body becomes unstuck after a few seconds. But beware, if an imposter is by a vent they can still use it. Imposters can still vent and sabotage when stuck.

Speed Booster

The Speed Booster will increase a living players speed once their tasks are done. This can be any player. Aside from that they are basically a regular Crewmate!

Sabotage Master

The Sabotage Master is a crewmate skilled in fixing sabotages! The Sabotage Master can fix o2 and reactor by themselves. On Mira HQ, the Sabotage Master can fix Comms by themselves and on The Airship they can fix the Crash Course sabotage alone. They can also fix a light sabotage with a flick of one switch on any map.

Extra roles/Modifiers:

There are some additions to all the roles I've mentioned above, I call the following roles Modifiers (with the exception of Watchers.) As they aren't strictly roles by themselves.

Last Imposter

Last Imposter is a modifier for the last standing imposter, their kill cool down is shortened due to being the last imposter standing.

Lovers

The Lovers are two randomly selected players, these players will have roles but are technically a neutral team. Lovers can win by surviving or by making someone else win. An example of this is if Jester is ejected Lovers will win if they're alive. Lovers can not win if they're dead or by a crew task win. The main thing with lovers is that if one player from the pair dies they both die. Lovers can be any roles, if your a killing role do NOT kill your lover. You know your lovers with someone if you both have a pink heart by your names.

Workhorse

Workhorse is a crewmate exclusive modifier that makes the first crewmate to complete their tasks, have a certain amount of additional tasks. These tasks would not be granted to roles such as sheriff (who has no tasks) or Snitch (who has a task based ability). Ghost can also see the extra tasks.

Watchers

Watchers can either be a Crewmate or an imposter who can see colored votes when Anonymous votes are on. There's a small percentage that a watcher will be "Evil" (or an Imposter watcher). Outside of this, they function like their vanilla counterparts.

Thank you for coming to my ted talk.

This took me almost 5 days to make, I even made custom headers for each role on my discord version of the guide. I wanna cry.

Source: https://www.reddit.com/r/AmongUs/comments/13p5ryp/i_wrote_a_giant_guide_explaining_town_of_host/

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