I’m currently developing a mod that will add magical weapons throughout every stage of progression currently in the game, however I’m making this post so you can give me feedback on the ideas that I currently have and the concepts I have been working in and also to hear your ideas on the topic

Walheim - five bosses

Frist off, I'm not a native english speaker so sorry in advance for grammatical errors.

Well now let me explain my mod and the idea… The plan with the mod is to add magical weapons from the start of the game, this includes elemental and blood magic weapons on each biome, two sets of armor and of course one or two new crafting stations with the level improvements .

I started the concept since the release of mistlands, however there are still some things that I have to think… So I'm making this post to see if people have some ideas as to what to add or concepts about the weapons, stations, etc.

Now I'll explain what are the ideas to the moment and you can give me all the feedback you want, no matter how bizarre the idea is, it can help me to create a new concept.

However I have some rules and limitations

  1. I will not add any new creatures or world structures
  2. I will not add broken or super powerful things
  3. And the most important thing is that the mod will be totally vanilla, lore and balance friendly (this means no crazy things like adding Merlin's hat)

I'll divide this into sections so it's better organized.

Also sorry for the illustrations being on Paint, I am currently not home and forgot to bring my draft book that had all the drawings with me so I did some fast drawings on my lap top

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Eitr Tiers

As we know magic uses eitr which is available until mistlands however I plan to add a tier of eitr to each biome.

Black Forest- Eitr Droplets

Swamp- Fading Eitr

Mountain- Eitr

Plains- Infused Eitr

This eitr tiers will be used in the crafting of the magic related items.

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Crafting Stations

As we are aware the Galdr Table is the mistlands crafting station however to make the creation of magical weapons early we need another crafting station, this idea is still work in progress and feedback would be appreciated.

–Seidr/ Seiðr Table–

This table will be used throughout all the stages of the game and will be only improved with level stations like any other in game table.

https://preview.redd.it/b84pb6f3949a1.png?width=917&format=png&auto=webp&s=9eee80a0dadf9b30ad1dcbe5a904e811db7abb76

–Seidr/ Seiðr Spring–

This tree stump filled with eitr will be used as a Eitr Refinery where you will put items that will then be transformed into the eitr, how will it work exactly?, I'm still working on it so give me your ideas.

https://preview.redd.it/vn11qjjua49a1.png?width=1052&format=png&auto=webp&s=8fce18c1bbe342ebe090678bf7e2a932d73c1393

The eitr is the source of all life and is everywhere so I conceptualize the low tier eitr as being blue since it will not use Yggdrasil Sap and with trees growing on the table to symbolize the life.

–Table improvements–

Still playing with ideas, feedback and or ideas would be greatly appreciated.

If my calculations are correct the table will need 5 or 6 improvements to be able to be used until mistlands.

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Weapons

As Blood Magic weapons are focused on giving buffs to you and allies I will make so that the Blood magic weapons will be able to be leveled up all tiers so they don't lose utility when you change biome.

This will not happen with elemental weapons that will have a cap on upgrades like the physical weapons, so that if you want to progress you will have to craft new ones.

The objective is to have 2 Elemental weapons per biome and 1 Blood weapon per biome to avoid clutter and also because I intent to change how the Dead Raiser works.

–Meadows—

None, as it is the start of the game and there are few materials to work with.

–Black Forest—

  1. Hand of Surtr: This will be a bronze gauntlet that holds a surtling core in the fingers and throws a little short ranged fire proyectiles (Elemental Magic).
  2. Staff of Sparks: Crafted form the antlers of Eikthyr a staff that will send a thunder in a straight line to wherever the player is pointing (Elmental Magic).
  3. Lifegiver: A short staff with an ancient seed on top that will create a small area of healing energy around the player like the shamans of the greydwarfs and will drain eitr and health per second (Blood Magic).

https://preview.redd.it/2mq0pt3cc49a1.png?width=589&format=png&auto=webp&s=1812881862f9394e6a1b6dee3fa24f3cfbf6053d

https://preview.redd.it/hklanvird49a1.png?width=626&format=png&auto=webp&s=a4eaa2cc706febd88d9e534463e4895586101637

–Swamp–

  1. Drop of Death: A little guck orb that will spit a deathly and poisonous fume which will inflict poison damage (Elemental Magic).
  2. Still need another Elemental weapon, ideas are welcome.
  3. Staff of Roots: A staff that will create roots on the ground when offered blood similar to the ones from the elder that will attack everything that comes in range (Blood Magic)

–Mountain–

  1. Dragon Staff: Staff that will throw icy spikes covered in frozen flames that will inflict ice and fire damage to be useful against all types of enemies will different resistances. (Elemental Magic)
  2. Obsidian Claws: Claw like finger tips that will throw short ranged obsidian shrapnel ignited by fire magic coming form a surtling core held with the other hand, will cause slash and fire damage. (Elemental Magic).
  3. Need an idea for a blood magic weapon for this biome.

https://preview.redd.it/43o8jatik49a1.png?width=409&format=png&auto=webp&s=5c5cbd1011cbf1215b4f19dd7d7a7dca2c726994

–Plains–

  1. Staff of Yagluth: A short staff that will create a ring of fire around the caster that will burn and push enemies away from you. (Elemental Magic)
  2. Another Elemental weapon idea would be appreciated.
  3. Thor's Blessing: A black metal staff that harness the power of Thor to infuse you and your allies with the power of thunder when offered a blood sacrifice making every attack you make to have electric damage which burns and slows enemies. (Blood Magic)

https://preview.redd.it/rdbib05hs49a1.png?width=610&format=png&auto=webp&s=952aee41b2374a97c60c613c41287a406bd03c1c

–Dead Raiser–

To my perception the dead raiser is a little bit useless as the skeletts are really weak so I aim to do something with it, my idea to this moment is to first make so that the summons are a little bit more tanky but you have to heal them with your own blood which will be done with the special attack when holding the dead raiser

And second I'll make the dead raiser to de available since the black forest and will be improved two levels per biome. In the black forest it will summon one skeleton per level, on the swamp it will replace the skeletons with draugr, on the mountain they will be replaced with Ulvs and in the plains I don't know yet what to summon but I'll work on an idea, also give me your ideas for the plains.

Armors

I intend to create two armor sets to help with the progression the first will be available when you enter the black forest and will last until you finish the swamp and the second will be crafted with mountain materials and will be used through the plains until you get to the mistlands.

Both armor sets will grant increased Eitr regeneration and maybe a little buff to a skill.

I have no concept or idea for the sets so you could really help me with this 😉

Food

As we know magic needs eitr food which is only available in the mistlands so I'll have to make new food that fixes this, however there are about 4-6 cooked foods per biome so what I have planed is to create one or two new eitr based food and make one of the vanilla foods eitr based so there will be 3 eitr foods per biome except of course in the meadows.

This however will be the last thing I'll do because I'm really bad with cooking and food stuff in real life and I have no idea about Viking age food. You can help me with this also.

This are all concept ideas, so they can change depending on time or the difficulty of programming them.

That is all my fellow Vikings, any idea you can think no matter how crazy may sound can help me a lot, so if you have one or any of your friends, don't be afraid to comment it.

Also is you can share this post in your Valheim enjoyers group, do it please so more people sees it.

Source: https://www.reddit.com/r/valheim/comments/zzgtux/im_currently_developing_a_mod_that_will_add/

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