These are my thoughts on how a fairly large update could introduce the concept of Eitr earlier, while still having the Mistlands be the point at which magic becomes very powerful. My idea is that Wands could be crafted at the crafting station with special add-ons. These wands would focus on utility and a little bit of elemental damage, comparable to bows. Wands will be made of bone until the Swamp, then Ancient Bark until staves are introduced. New foods will add a little stamina, a little health, and small amount of Eitr, nothing near what Mistlands foods add. Damage amounts and resource costs could be adjusted to make sure magic doesn’t trivialize anything in the zone.
Obviously, I'm not making any kind of demands out of the devs, this is just a fun thought experiment.
Also, I don't speak Swedish or Norwegian or any Norse language. Names are from google translate and should be made accurate.
Black Forest:
Crafting table add-on: Jack Plane
10x Core Wood
10x Tin
5x Amber
1x Greydwarf Brute Trophy
Luminous Veggie Stew
1x Yellow Mushroom
1x Carrot
1x Resin
1x Greydwarf eye
Lutefisk
1x Raw Fish
3x Bukeberries
Wand of Glod: Makes the same amount of light as a torch for 2 min
1x Thunderstone
10x Bones
3x Leather Scraps
5x Amber Pearl
1x Bronze
20x Greywarf eye
Wand of Gift: Spits the same kind of poison cloud as a greydwarf shaman with appropriate damage
1x Thunderstone
10x Bukeberries
10x Bones
3x Leather Scraps
5x Amber Pearl
1x Bronze
1x Rancid Remains Trophy
3x Greydwarf Shaman Trophy
Swamp:
Air Fried Thistle:
3x Thistle
1x Resin
1x Guck
Guck Slurry
1x Guck
2x Resin
2x Ooze
Wand of Ildsted: Creates a bubble like staff of protection. Reproduces the effect of being near a fire for 2 minutes
3x Surtling Core
5x Ruby
10x Ancient Bark
3x Leather Scraps
1x Iron
1x Surtling Trophy
Wand of Smolk: Fires a mote of fire like an arrow (or more like the arbalest)
5x Surtling Core
5x Ruby
10x Ancient Bark
3x Leather Scraps
1x Iron
1x Abomination Trophy
Mountain:
Crafting Table add-on: Lathe
1x Sharpening Stone
10x Iron
10x Silver
20x Wolf Hide
20x Crystal
1x Fenring Trophy
Golem Crunch
1x Crystal
1x Wolf Fang
2x Stone
1x Rasberries
1x Blueberries
Ice Cold Borscht
2x Onion
1x Turnip
1x Dandelion
1x Freeze Gland
Wand of Munin: Creates a bubble like staff of protection. Produces the same effect as the feather cape for 2 min
20x Feathers
10x Crystal
5x Red Jute
5x Silver Necklace
10x Ancient Bark
3x Leather Scraps
5x Silver Bar
3x Drake Trophy
Wand of Ovader: Fires a ray that lasts .5s that deals lightning damage and a chance to stagger
20x Thunderstone
10x Crystal
5x Wolf Fang
10x Ancient Bark
3x Leather Scraps
5x Silver Bar
1x Stone Golem trophy
Plains:
Gobblin’ Stew (Mmm gobble it up)
1x Fuling Trophy
2x Onion
5x Barley
Nutrient Bars (x3)
1x Birch Seed
3x Beech Seed
3x Flax
3x Honey
1x Tar
Wand of Bug Repellent: Creates a bubble like staff of protection. Adds a resistance to piecing damage buff for 2 min
20x Tar
100x Resin
100x Needle
200 Coins
10x Ancient Bark
10x Linen
1x Black Metal
10x Deathsquito Trophy
Wand of Laka: Produces a healing effect similar to the Graydwarf Shaman
10x Medium Healing Mead
200 Coins
10x Ancient Bark
10x Linen
1x Black Metal
3x Lox Trophy
Wand of Sjel: Shoots a mote similar to Wand of Smolk that deals spirit damage
50x Bones
20x Skeleton Trophy
200 Coins
10x Ancient Bark
10x Linen
1x Black Metal
3x Fuling Shaman Trophy
Source: https://www.reddit.com/r/valheim/comments/107mh0z/suggestion_early_game_magic/