Posted some of this yesterday – expanded this now with comparison photos of the on foot training mission that I alway run through as a benchmark and grab screenshots since about update 5.
My previous setup, would give me this:
Mid Range System Specs – gets steady 75fps most areas of the game except Frontline Conflict Zones (got about 50±fps there) – I'd also notice significant FPS drops in the on foot training (see example images below) :
- AMD Ryzen 7 3700X 8-Core Processor 3.60 GHz on mid-range X570 mobo
- RAM 32.0 GB @ 3600
- AMD Radeon RX 6800 with 16GB VRAM – drivers 22.5.1 (later AMD drivers still bugged inc 22.11.2 — mainly affecting other games like Space Engine and DayZ)
- Display: Freesync 2560 x 1080 @ 75hz with Tobii 5 head tracker. No VR.
After Upgrade to Ryzen 7 5800 X3D
Now with the CPU upgrade and everything else the same, the on foot Frontline conflict zones (Medium that I tested) were much more like 65-75fps (set 75 max as it is my monitor max) and felt way more steady and playable, and the on foot training was buttery smooth all the way FIRST TIME EVER – including at the last view of the settlement before boarding the ship which previously always dropped down to 50fps for some inexplicable reason.
Also, the once interminable initial asset loading stuttering every start of play session is now almost entirely gone.
Given that I have no plans to upgrade to 4K this setup will do me fine for years probably.
I can heartily recommend the 5800 X3D
Other notes
I really don't think its the extra processing power of the new CPU, the older CPU was very decent and didn't really get very taxed by the game, never more than about 25% utilization… what I think is ACTUALLY happening is that the improved memory cache amount and throughput is what fixes everything… probably indicative of the way the game is designed from an assets and memory loading perspective.
Some comparison images of previously consistently problematic areas follows
NOW — Smooth here
PREVIOUSLY — this same are would be the first area that FPS drops would occur
(I also don't know why the surface was somewhat discoloured in this previous pass)
NOW — what was always another good reproducable issue, flames. SMOOTH No issue.
PREVIOUS EXAMPLE
NOW – Combat in progress from a reproducably problematic rooftop location – Now SMOOTH
PREVIOUSLY – Bad
NOW – Even after all the fighting was done and no more NPCs, just looking back at the settlement before boarding the ship from this angle used to have a big fps drop. Now SMOOOOOOTH
PREVIOUSLY — Ouchie. For no good reason.