Elite Dangerous Market Connector ("EDMC") is a third-party application for use with Frontier Developments' game "Elite Dangerous". Its purpose is to facilitate supplying certain game data to, and in some cases retrieving it from, a number of websites and other tools.
To do this it utilises the Journal Files written by the game when played on a PC. It also makes use of Frontier's Companion API ("Frontier's CAPI"), accessible once you've authorised this application.
This is a minor bugfix release, ensuring that Odyssey Suit names (and loadout) will actually display if you're in your ship on login and never leave it.
NB: This still requires a Frontier CAPI data pull, either automatically because you're docked if you have that option set, or by pressing the 'Update' button. We can't display data when we don't have it from either CAPI or Journal sources. You'll also see '<Unknown>' between the time we see the Journal LoadGame event during login and when there's either a Journal suit-related event, or a CAPI data pull completes.
Release 5.0.3
You can now click on a 'cell' in the "File" > "Status" popup to copy that text to the clipboard. This was a relatively easy, and non-intrusive, code change. We'll look at richer, fuller, copy functionality in the future.
Suit names, for all grades, should now be displaying as just the relevant word, never a symbol, and with the redundant 'suit' word(s) from all languages removed. Note that Frontier have not translated the following, so neither do we: "Artemis", "Dominator", "Maverick". The 'Flight Suit' should, approximately, use the Frontier-supplied translation for 'Flight' in this context. In essence the displayed name is now as short as possible whilst disambiguating the suit names from each other.
Bug Fixes
The check for "source, but with extra changes?" in appversion will now not cause an error if the "git" command isn't available. Also, the extra text added to the build number is now ".DIRTY".
Actually properly handle the "you just made progress" version of the EngineerProgress Journal event, so that it doesn't throw errors.
Plugin Developers
The backpack and ship locker tracking of micro-resources might now actually be correct with respect to 'reality' in-game. This is in part thanks to Frontier changes to some events in 4.0.0.200.
Suit names will now only be sourced from Journal events if the application didn't (yet) have the equivalent CAPI data.
The displayed Suit name is stored in an extra "edmcName" key within state['Suits'] and state['SuitCurrent']. What was found in the Journal or CAPI data is still present in the "name" and "locName" values.
The "language", "gameversion" and "build" values from the "Fileheader" event are all now stored in state[] fields. See PLUGINS.md for updated documentation.
We have a new Contributing.md policy of adding comments in a defined format when we add or change code such that there's a 'hack', 'magic' or 'workaround' in play. You might find some of this enlightening going forwards.