160s needs balance…

I like that you can get Superchargers and Core Re Perk from 160s. However, there are a few things that can make these missions very hard, sometimtes even impossible to complete. Some things should get nerfed a bit (Zappers, Deathbombs), some things are entirely bugged

– Zappers
Very annoying, especially when escorting a Bomb or ETS Defense Phase 1. It is always a pain when 4-6 of them spawn at the same time every 5 seconds while escorting the bomb. These husks can kill you with two to four shots, have high range, fast attack speed and high damage as well as an Aim Bot. It might be better if you have defenses, since you can try hiding behind structures to avoid their attacks (only works if you are a talented player), but this isn't the case when Escorting the Bomb or ETS Defense Phase 1.

– Flingers and Anti Air Traps
It is a pain. You can have thw whole Launcher covered in Anti Air Traps in DTB, but if a Flinger spawns and throws a husk, it won't get killed and it most likely deals very high amout of damage to the top buildings. They need to fix the Anti Air Trap so multiple Anti Air Traps targets Flinger trash. I don't want to give up my Reload/Reload/Range/Range/Durabilty Build on my Anti Air Trap for a damage Build (idk if this is useful in 160s). Recently lost a mission because of that (Flinger Trash can take even T3 floors and cones down in a few seconds)

– Broken objectives
Had one today. Deliver the bomb. Build and upgraded Stone Walls, set up defenders, about to place some traps. Then i noticed that the Bomb was stuck at the Armory and the Objective was not able to be completed. This sometimes happens after connecting the Armory with the Launcher, usually one or two escort the bomb while some others are already building around the launcher. Always a pain to give up the mats due to a bug

– Exploding deathbomb
Basically makes Floor Traps unusable. A few of these Bombs can take down a T3 Metall Floor, affected by a Base. Also, it destroys Walls (not so fast as Floors) and Ceilings (a bit less damage) quite quickly, although not with 2-3 fat husks. I don't wanna spam Tire Drop everywhere (not that effective against fat husks, i use broadsides, ceiling electric fields and floor wood spikes against them, after the tires) and i also don't use Ceilings at 2 Tiles (unless some very specific situations), since this affects their AOE Damage in a negative way.
It also can kill you. SOmetimes, it only deplets your shield, but sometimes it kills you right away. Be not careful one second and you find yourself dead due to one of these bombs.

Source: https://www.reddit.com/r/FORTnITE/comments/wfsnhj/160s_needs_balance/

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