An easy to implement new category of missions for the boards: Nomadic Missions. Going from A>B not A>B>A

For the intrepid traveller who does not want to have to return back to the original mission giver/station for some mission types, it would be great to be able to just head out and constantly keep moving wherever the missions take me… through inhabited areas and not have to retrace my steps each time for no logical reason when the mission should not require my physical return presence. I take something to someone, they verified it, why need me to go back to the mission giver? A kill is confirmed, why need me to go back? I take down a settlement power, infect it with spyware or wipe our pirates, as ordered. Why need me to return… etc., etc.

Let me be the nomadic jouneyman role take that I desire to be – I could visit twice as many interesting new places in any given play session if I did not have to keep wasting time returning to an original mission giver all the time. This would also help alleviate a little of the travel time. I cannot stress how much it annoys me having to drag myself all the way back to a place I'm done with, have to dock, get out, run to the concourse and talk to the mission giver again… just to confirm that I did the thing they asked me to do and which did not involve me having to return with a thing.

Source: https://www.reddit.com/r/EliteDangerous/comments/10cdv6r/an_easy_to_implement_new_category_of_missions_for/

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