Bored and thought I would think up some potential quest lines and rewards for after kappa or at a certain level

So I seen a post about being able to buy extra pocket size from ragman which is strange as i had a similar conversation about this with a friend just a few days ago. We talked about after kappa objectives and rewards and how it would be nice to have more things to grind for, to keep the wipe alive for longer.

Here is a few ideas I had that come from in game items already and are potentially already hinted at or planned. After a quest line:

-Pocket size increase (ragman)

-Ability to revive dead teammates with defib excluding headshots unless attempted within a certain timeframe. They may also have limited time to leave the raid? You have the ability to be knocked and revived? (Probably removes too much realism, i can see this one being disliked the most). Once dogtag is taken there is no revive available.(Therapist)

-Camera system (expensive) with limited range unless transmitters are placed for a longer distance live feed. Able to carry in pouch (3×3) that has a battery life and durability so must be replaced/repaired after a certain number of raids. (Skier)

-Decoy devices. Not throwable but hardware that must be placed somewhere. Sound based only. Remotely activated within a certain distance. (Mechanic)

-Ability to call in extract heli/vehical and/or a plane extract (batman) that is the safest and quickest. The plane is able to be done from anywhere (not inside a building). The heli is mid tier, which can be done from certain spots like hills roads and beaches.A lower tier one is limited to the roads and beaches. Requires expensive flares. Limited per trader reset. (Prapor)

-Ability to send items to stash via in-raid delivery system through jager caches, so if you find a gpu/ledx you can send it to the stash and keep playing the same raid. 3×3 container size and can only be used once per raid. Trader has a percentage cut for value of the item/s.(Jager)

-Ability to recruit AI. An upgradable ability via quests that leads to an end game rewards. Explained below. (Peacekeeper)

A quest line and ability of being able to recruit AIs with money and a flare. Able to be levelled (with quests) allowing you to recruit even bosses with the objective of extracting to turn them over to further the quest or receive rare items (each boss has a loot pool). You have limited time for capture after flare is activated.

The quest starts with the requirement of recruiting a scav and extracting with him. After recruiting 1 scav, step 2 is you have to recruit 2 the next raid and so on until you get 5 in 1 raid (excluding factory)which then allows you to recruit a raider, which then allows you to recruit a rogue, which then allows you to recruit a guard which then allows you to recruit the boss of that guard. With the price of each being higher than the last. Or something along those lines.

When a boss is captured he is unable to use his weapons. Rogues and Gaurds can not be captured while their boss is alive. Bosses can be captured while gaurds/rogues are alive who will then target the boss.

The goons being 3 bosses, could also have an additional requirements and rewards. So you have to kill 2 of them to extract the one you need. Which gives your player scav the ability to recruit 1 AI per goon captured.

But when all 3 are captured (including all other bosses) you can then capture the light-keeper boss which is the final objective. When he is captured and following you, rogues/raiders spawn and roam all over the map. When you have crossed the bridge, air raid sirens go off to alert the map (maybe), you then have to lead him to the extract. Not a regular extract but a spot chosen by the game at random, where you wait for a heli?

Only the person who shoots the flare/recruits bosses can do the task and/or you can only recruit a boss when solo or within a certain group size. To avoid cheese issues.

When you complete the quest you get character rewards of some kind. Maybe:

-Reduced aggro distance of rogues, raiders, bosses and cultists

-Cold blooded. You are harder to detect on thermals

-Ability to cross light-keeper bridge without a transmitter.

-When bosses are captured they are able to use weapons (nerfed).

Probably a lot of that would be too complicated for bsg to do or people just don’t like the ideas.

Also a leaderboard system of some sort would be nice. With the ability to view profiles of accounts and view last 20 raids stats along with monthly stat averages. Aswell as individual map stats. Instead of typing in a name and seeing the players level.

A ranked/boost system when someone gets kappa only kappa owners can enter a map where the loot is boosted but requires a card, you get 2 daily for free and after that you have to buy. Which also eliminates a lot of the low level wigglers and would allow people to identify more of the high level ones.

An actual report system would be nice, along with a replay system. Which the momentum behind these features seems to have died down as the pop of wipe dies too.

Just throwing out ideas ive had but mainly just think it would be nice for something after kappa and maybe who knows BSG might add some of it…in 5 years times…

Source: https://www.reddit.com/r/EscapefromTarkov/comments/11un9oc/bored_and_thought_i_would_think_up_some_potential/

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