These are two terms that get thrown around a lot in the discussion of Escape from Tarkov
Its even in the description:
"a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough."
But, the term "hardcore" is rarely defined specifically
What does that mean?
"Realism" is of course, a spectrum
You can have ABSOLUTE MAX/TOTAL realism where when you die the game uninstalls, and you can have the opposite being something like, idk, Candy Crush, or something with no basis in reality
Most games fall within as having SOME sense of reality within a game helps players connect to the world
Even if its totally made up and aritifical, having recognizable elements from the real world helps players connect to the game
Having gravity, in a game, for example. GTA would be totally different if there was zero gravity
Saying something is "realistic" means that its closer to the side of total-realism than it is to the side of "candy crush", but even within that, there is a lot of play room
I interpret "hardcore" in a game to mean that you must LEARN things to be able to play effectively
This can mean many things In a hardcore air simulator like DCS for example, players ACTUALLY have to LEARN the controls of the cockpit, and simply wont be able to play effectively until they do Hardcore means it requires DEDICATION to be effective at it Realism doesn't DIRECTLY mean hardcore, BUT, if a game is ACTUALLY realistic, it typically means that players will have to learn to SOME degree the aspects of the subject of the game, as you would IRL What I take all that to mean in Tarkov, is I think that players SHOULD have to learn infantry tactics to survive - How to clear a room - How to challenge/hold angles in CQC - How to move across spaces in the most effective/safe manner (tactical movement) etc
The opposite of "Hardcore" is "Casual"
Casual I take to mean that anybody can pick up and play, and be DECENT at the game
We like to use COD because the simple fact is, anyone with any lick of FPS experience can simply pick up the game, and do okay at it. You run around, and shoot people. That's the core of the game, and basically anyone CAN do that
They can play, have fun, and utilize all aspects of the game very quickly
When saying that the game feels very "casual" right now is because of situations like the following(Before 12.4, but with the nerfs to weight, if he didn't have any loot, this could easily be repeated still): Ambushed a squad on Interchange (I had lvl 4 armor, M4 m865a1) Kill their point man, others back off as they are not quite sure where I am Im holding the angle thinking: "Okay, are they gonna try and "flash and clear" to get me out?" "Are they gonna use a Frag grenade?"
Because these are all things I would be thinking, because these ARE the tactics used to remove an "entrenched" position
What ended up happening, is one of them just SPRINTED around the corner like a total dumbass, stopped on a dime, and gunned me down before I could even get more than 5 shots out Essentially, tactics, in a realistic sense, hold LITTLE value right now IRL, that would not have worked, AT ALL Like, not even close I want my gunfights to be won/loss based on application of tactics Every death I should be able to say "my tactical error was X" within a realistic context Or, my opponent applied Y very well to flush me out In my above situation, realistically, I did everything right tactically, and my opponent everything wrong.... but he won So, what am I supposed to learn from here? Im not interested in some gamey artifical meta, there are PLENTY of games out there for that I don't want to learn "flicks" (like Rainbow Six Siege) or other "game" tactics I want to be able to apply my infantry skills, and be like "I did this good or bad and that's what won/loss me that fight"