Is it me or nobody is talking about the mysterious husk buffs that epic is doing over the last two years?

Several husk buffs has been released over the years and nobody is talking about it. Most noticeable are:

  • Lobbers

They were once spawning in very few numbers. But after the first Love Storm, they are spawning in very large numbers, making it very problematic for new players at times. Especially storm shield defenses in early stonewood.

After this year's love storm. Now the skull shell lobbers are targeting the player and structures in extremely close ranges.

  • Smashers

I am aware that their job is to "LEMME SMASH". But now they seems to have been way too strong for non-constructor solo players. They can now delete entire rows of Tier 3 structures without B.A.S.E. And somehow patch v21.30 has further buffed them. Making their bull rush targeting floor pieces. Causing some plans like placing tar pits useless.

  • Huskies

They seem to be destroying T3 walls faster than before during one of the balancing changes that caused husks to despawn after a certain time (which has finally ended jailbuilds). But it keeps hurting trap tunnel players and non-constructor solo players again and again.

Players are at least able to overcome their way. But it's still a sign they've become too strong now.

  • Husklings

Before, they were jumping like a maximum of 1 tile. Today, they're almost jumping as high as 4 tiles. It's not really that bad since they're the weakest husks in the game. But again, a buff that nobody talks about.

  • Riot Huskies

Same as normal huskies, but they're even worse.

Before, they would take 100% of the damage from wall spikes (didn't make sense at first). But now they only take 30% of the damage from wall spikes AND dealing too much damage to structures. More damage than a flinger's melee attack at this case.

  • Propane huskies

I get that we have to place a sound wall in the beginning in the tunnels (easy to counter in normal missions). But the suicide at 30% is not a way to make the game harder. It's basically a way to just kill frustration for trap tunnel players who are not constructors. Not to mention some important challenges that require killing them (eliminate propane huskies in ventures for example). The suicide at 30% causes them to not count toward challenges.

Secondly, they've become menacingly strong in ventures for some reason. Probably because not enough impact for sound walls in ventures for some people. Not even freeze traps can save the trap tunnels from the nightmare of the propanes.

  • Nurse husks

Epic nerfed their healing somewhere during Year 2021's frostnite. But they seem to be healing high again just recently. It's not that it's bad in normal missions, but it is THAT BAD in ventures where RNG is shittier than a sack full of huskling ambush.

  • Mini bosses

For some reason i am starting to see more "tank" and "smoke screen" modifier in low canny valley than ever, these should've just appear more frequently in twine rather.

Source: https://www.reddit.com/r/FORTnITE/comments/w8sox3/is_it_me_or_nobody_is_talking_about_the/

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