Sup every one.
TLDR: I think CMS and Survival Kits are too easy to obtain and to play for how strong they are.
I believe in a pretty hardcore and survival-like approach to this game. If you don´t share this view, you might find this proposal dumb, and I understand that.
The problem:
Healing of blacked out body parts should be a novelty. Getting a blacked body part should make you seriously consider to leave the raid in a lot of the cases. The availability of surgical kits is extremely high. They are very common medical spawns and their market price is on a historical low.
The solution:
I think CMS and Surv12 Kits should be:
- lowered in overall spawn chance and given a higher medical spawn chance only on maps like reserve, labs and the Interchange Ultra Medic, NecrusPharm Pharmacy or Emercom Medical spots.
- Trader availability locked behind a multi-stage questline which has three or four Quests with medium to high difficulty.
Optional Addition:
Give medical tools the ability to function as a 1 time use surgery kit to allow early game players some uplift in difficult situations by offering up valuable (container) slots.
Induced gameplay changes:
- Gunfights and being hit gets more punishing
- CMS and Surv12 becomes a highly sought after Item and the new Questline expands the list of midgame waypoints towards Epsilon.
I am looking forward to your points and a discussion. Details like how the quests could look, where in terms of progression they could be placed or other stuff can be figured out by BSG.
Source: https://www.reddit.com/r/EscapefromTarkov/comments/sdi6zg/lets_discuss_surgery_kits/