PvP is not rewarding anymore since the FiR changes.

Factory is my favorite map and it's better since they added Tagilla. I'm a PvP enjoyer but there is no reward anymore on killing a dude with a nice kit. If he's using a weapon and armor that you don't like, selling everything to Mechanic and Ragman is not profitable.

So if I'm looking for tagilla, he's not there and i hear gunshots, I'll just leave because I don't get any reward by emptying the whole server. I really think this is one of the reasons why people rat so much nowadays.

(We also need to talk about why there's so many unnecessary things banned on flea market like backpacks and lvl 4 armors)

I don't know if they did this change on purpose because of how bad desync and netconde is, discouraging players from PvP so we can't realize the actual state of this game.

So all this comes to a question: why the gear that i ACTUALLY FOUND IN RAID can't be sold on the Flea Market? Where the hell did i found it then?

I know, i know, all these dumb changes were made to "avoid" or "fight" RMT. A solution would be that if you get into a raid with someone you queued with, if he dies, drop the gear or you kill him, that gear or whatever he has won't count as Found in Raid. Just like the dogtags, when you queue with someone and he gets killed, if you grab his dogtag will be worth just 1 rouble.

I mean, this is a shooter guys, give a reward for killing a guy with a good gear.

TL;DR, make a system so people trying to RMT can't drop gear and count as FiR, but let me sell the gear, weapons and attachments on the flea from a dude that i killed IN RAID.

Source: https://www.reddit.com/r/EscapefromTarkov/comments/17xnzan/pvp_is_not_rewarding_anymore_since_the_fir_changes/

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