Really hoping they take another look at stone as a building material…it’s far too prohibitive and wonky.

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I like rules for building, don't get me wrong. Having limits pushes creativity and makes it feel more worth it when you can problem solve something cool despite those rules. Without rules it's just a matter of understanding shape and making something pretty…without rules there are no limits and so there is no real prestige in pulling off a build beyond the aesthetics.

Construction rules are too prohibitive…

Even with reinforced wood iron beams you can max out at maybe 31 stone blocks tall…that isn't a lot for the cost. Most trees in the game are MUCH taller than that. Meaning you have to spend a LOT of iron to get a building to be tall in any way. Not to mention WHY this game has such a low build limit is beyond me. You really aren't going to build tall in this game, arbitrarily.

So you have to play tricks with the ground mesh to artificially boost it to go higher which just looks terrible and doesn't net you much more…maybe 8 blocks I think?

Then when it comes to producing things like stone parapets and side elements achievable in buildings very early on in human history, this game makes that very hard or very unclear on what is achievable and what you have to do to achieve it. Restricting what anything can look like DRAMATICALLY to the point of comedy.

Example: You can place the stone slab floor pieces without reinforcement underneath every other one if you just place it along in the correct order. In my case, as long as I had a "triangle" of other slabs on 3 sides you could place another slab down at that empty corner piece without needing to reinforce underneath it with a pillar unless you get really far out there.

That isn't very intuitive, nor does it make much sense, and overall I find the limits on stretching stone horizontally need to be relaxed a bit.

It costs too much…and the costs don't make sense.

It takes a LOT of stone to build much of anything made of stone, which is ok but when you start looking at what costs X amount vs what you are getting?

Again, cost is important as farming for something makes building it and finishing it more satisfying in these games. A creative mode build really doesn't feel satisfying to build in the same way as one you had to rip from the earth to shape into art.

Let's look again at stone slab floors….6 stone a piece. This is a 2×2 block. You can get a 4×2 block slab with 6 stone going up? So I don't understand. Stone pillar? 2×1? 5 stone? What? 1 single cube of stone is 3!? But double that is only 4?

I don't really understand the metrics. At most the 1×1 should be 1 stone per block…as it's the basic metric for building and there is no smaller version of it. Then everything up from there should keep to that level and all you are choosing is the aesthetics to break up lines.

Maybe if they introduced stone detailings that are the size of wood beams but look like stone? Sure, then THOSE could be 1 stone per and then you could adjust for support vs looks, etc.

It's not very effective in the late game…

Defensively, stone really should have immunities to certain damage types…why piercing hurts the wall at all is beyond me. Lox can just annihilate your base when you aren't looking even with stone.

Building with it sucks…

I mean, it doesn't line up with anything, lots of the grids it snaps to misalign with the rest of the grid system and you can get some dreadfully screwed up builds from it and it can be a pain to mix it with other materials.

Source: https://www.reddit.com/r/valheim/comments/12sa8ft/really_hoping_they_take_another_look_at_stone_as/

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