Regarding limpets: maybe a rework?

I really dislike the idea that limpets ocupy a whole unit of cargo space AND affect the weight/jump range. With fleet carriers basically on every hot-spot of every mining system is more a nuisance than a gameplay element getting limpets… so I think its time for a rework.

What if limpets were treated as "ammunition" for the limpets controllers?

Each module of limpets controllers would have a X amount of limpets, so more controllers, more limpets. You would still need to refill them in stations/carriers/crafting if you use the limpets, but in the "resupply" button on the homepage.

I believe that it would be an amazing quality of life improvement and wouldn't affect negatively any aspects of the game that I can think of.

Please fell free to point any possible problems and if you're FDEV please implement by next Friday, thanks =P

o7

Source: https://www.reddit.com/r/EliteDangerous/comments/xnyfdr/regarding_limpets_maybe_a_rework/

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