So yeah people liked the idea days ago
Effort taken: 2 hours and 23 minutes
More weapons (ranged)
Eradicator (Flamethrower). Couldn't come up with a better name.
Exotic rarity. I always wanted a flamethrower in STW.
Uses energy cells. But when you fire it uses 1 cell every 1.2 sec to prevent ammo issues OR uses a new "flame tanks" ammo type. Can be made energy because…it's an exotic after all. It can hit multiple targets.
6th perks: Eliminating 5 enemies leaves a fire pool, can only happen every 3 seconds / Standing Still for 2 seconds increases damage by 11%, stacks up to 5 times / Standing still for 2 seconds increases the damage vs mist monsters by 17%, stacks up to 5 times / Eliminations with this weapon causes an explosion in a 0.75 tile radius, can only happen every 5 seconds
The Civil Mate (World War Era Gatling gun on wheels)
Exotic rarity. The original idea was holding the gun itself without the wheels. But I added the wheels for extra cool lol.
Uses heavy ammo for balancing reasons. Fires 3 shots per sec. One mag has 100 ammo.
6th perks: 25% chance to not use ammo, Increases up to 75% if the same target is continuously hit / Standing Still for 2 seconds increases damage by 11%, stacks up to 5 times / Standing still increases the damage to mist monsters / Eliminations with this weapon increases fire rate by 1.3%.
What are the limitations of heavy weapons?
You cannot make it crit based
They reduce your speed by half when equipped
Only the Task Force heroes can increase their efficiency. (explained later in this post)
The Task Force heroes will only benefit from one team perk made for them (explained later in this post)
These exotic weapons cannot be dropped. And require a specific Power Level on each evolution while they require reaching PL 130 to supercharge them. The storm shield defense requirements still stands.
While they deal higher than usual base damage. They consume more ammo than usual.
Task Force heroes are made of Constructors and Soldiers only!
You can only equip heavy weapons with the Task Force heroes only. That means no other ranged or melee weapon will be in the slots.
A Task Force hero is needed on command to activate the team perk.
Heroes and team perk.
Team perk: Heavy Metal
- Doubles the benefits of Task Force heroes. Increases movement speed by 20% for each Task Force hero in the loadout. Requires 5 task force heroes
General Kyle (Constructor)
Commander: Increases heavy weapons crit rating by 30 (40 if the team perk is activated) Additionally, increases your movement speed by 25%
Support: increases heavy weapons crit rating by 15 (25 if the team perk is activated)
Abilities: Bull Rush / D.E.C.O.Y / Plasma Pulse
Colonel Penny (Constructor)
Commander: increases heavy weapons crit damage by 150% (250% if the team perk is active) Additionally, increases your movement speed by 25%
Support: Increases heavy weapons crit damage by 75% (175% if the team perk is activated)
Abilities: Bull Rush / Goin Constructor / R.O.S.I.E
Second Major Spitfire (Soldier)
Commander: Increases heavy weapons damage by 40% (60% if the team perk is active) Additionally, increases your movement speed by 25%
Support: Increases heavy weapons damage by 20% (40% if the team perk is active)
Abilities: Goin Commando / Shockwave Bomb / War Cry
Captain Hiro (Soldier)
Commander: Every 10 heavy weapon eliminations will heal 25% of your health (40% if the team perk is active) Additionally, increases your movement speed by 25%
Support: Every 15 heavy weapon eliminations will heal 10% of your health (25% if the team perk is active)
Abilities: Shockwave bomb / Frag Grenade / War Cry
Lieutenant Lianne (Soldier)
Commander: Increases the heavy weapons fire rate by 20% (30% if the team perk is active) Additionally, increases your movement speed by 25%
support: Increases heavy weapons fire rate by 10% (20% if the team perk is active)
Abilties: Lefty And Righty / Frag Grenades / Shockwave Bomb
Sargent Knox (Constructor)
Commander: Heavy weapons have a 25% chance to not use ammo (40% chance if the team perk is active) Additionally, increases your movement speed by 25%
Support: Heavy weapons have a 10% chance to not use ammo (25% chance is the team perk is active)
Abilities: D.E.C.O.Y / Plasma Pulse / Goin Constructor
And this concludes my idea for a high risk high reward weapon and hero set. Let me know what you think
Source: https://www.reddit.com/r/FORTnITE/comments/nopm4m/so_you_all_liked_my_heavy_weapons_post_here_is_a/