So you all liked my heavy weapons post. Here is a continue to the “high risk high reward” weapons and hero idea.

So yeah people liked the idea days ago here. Now, I am going to add more weapons AND the heroes with the team perk.

Effort taken: 2 hours and 23 minutes


More weapons (ranged)

Eradicator (Flamethrower). Couldn't come up with a better name.

  • Exotic rarity. I always wanted a flamethrower in STW.

  • Uses energy cells. But when you fire it uses 1 cell every 1.2 sec to prevent ammo issues OR uses a new "flame tanks" ammo type. Can be made energy because…it's an exotic after all. It can hit multiple targets.

  • 6th perks: Eliminating 5 enemies leaves a fire pool, can only happen every 3 seconds / Standing Still for 2 seconds increases damage by 11%, stacks up to 5 times / Standing still for 2 seconds increases the damage vs mist monsters by 17%, stacks up to 5 times / Eliminations with this weapon causes an explosion in a 0.75 tile radius, can only happen every 5 seconds

The Civil Mate (World War Era Gatling gun on wheels)

  • Exotic rarity. The original idea was holding the gun itself without the wheels. But I added the wheels for extra cool lol.

  • Uses heavy ammo for balancing reasons. Fires 3 shots per sec. One mag has 100 ammo.

  • 6th perks: 25% chance to not use ammo, Increases up to 75% if the same target is continuously hit / Standing Still for 2 seconds increases damage by 11%, stacks up to 5 times / Standing still increases the damage to mist monsters / Eliminations with this weapon increases fire rate by 1.3%.


What are the limitations of heavy weapons?

  • You cannot make it crit based

  • They reduce your speed by half when equipped

  • Only the Task Force heroes can increase their efficiency. (explained later in this post)

  • The Task Force heroes will only benefit from one team perk made for them (explained later in this post)

  • These exotic weapons cannot be dropped. And require a specific Power Level on each evolution while they require reaching PL 130 to supercharge them. The storm shield defense requirements still stands.

  • While they deal higher than usual base damage. They consume more ammo than usual.

  • Task Force heroes are made of Constructors and Soldiers only!

  • You can only equip heavy weapons with the Task Force heroes only. That means no other ranged or melee weapon will be in the slots.

  • A Task Force hero is needed on command to activate the team perk.


Heroes and team perk.

Team perk: Heavy Metal

  • Doubles the benefits of Task Force heroes. Increases movement speed by 20% for each Task Force hero in the loadout. Requires 5 task force heroes

General Kyle (Constructor)

  • Commander: Increases heavy weapons crit rating by 30 (40 if the team perk is activated) Additionally, increases your movement speed by 25%

  • Support: increases heavy weapons crit rating by 15 (25 if the team perk is activated)

  • Abilities: Bull Rush / D.E.C.O.Y / Plasma Pulse

Colonel Penny (Constructor)

  • Commander: increases heavy weapons crit damage by 150% (250% if the team perk is active) Additionally, increases your movement speed by 25%

  • Support: Increases heavy weapons crit damage by 75% (175% if the team perk is activated)

  • Abilities: Bull Rush / Goin Constructor / R.O.S.I.E

Second Major Spitfire (Soldier)

  • Commander: Increases heavy weapons damage by 40% (60% if the team perk is active) Additionally, increases your movement speed by 25%

  • Support: Increases heavy weapons damage by 20% (40% if the team perk is active)

  • Abilities: Goin Commando / Shockwave Bomb / War Cry

Captain Hiro (Soldier)

  • Commander: Every 10 heavy weapon eliminations will heal 25% of your health (40% if the team perk is active) Additionally, increases your movement speed by 25%

  • Support: Every 15 heavy weapon eliminations will heal 10% of your health (25% if the team perk is active)

  • Abilities: Shockwave bomb / Frag Grenade / War Cry

Lieutenant Lianne (Soldier)

  • Commander: Increases the heavy weapons fire rate by 20% (30% if the team perk is active) Additionally, increases your movement speed by 25%

  • support: Increases heavy weapons fire rate by 10% (20% if the team perk is active)

  • Abilties: Lefty And Righty / Frag Grenades / Shockwave Bomb

Sargent Knox (Constructor)

  • Commander: Heavy weapons have a 25% chance to not use ammo (40% chance if the team perk is active) Additionally, increases your movement speed by 25%

  • Support: Heavy weapons have a 10% chance to not use ammo (25% chance is the team perk is active)

  • Abilities: D.E.C.O.Y / Plasma Pulse / Goin Constructor


And this concludes my idea for a high risk high reward weapon and hero set. Let me know what you think

Source: https://www.reddit.com/r/FORTnITE/comments/nopm4m/so_you_all_liked_my_heavy_weapons_post_here_is_a/

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