Level designers/artist STILL focused on Streets? It's been, what, 3 years already? Shit and get off the pot or actually put up a real, tangible date/timeline for a level release. You're not Valve and you can't Valve time your way out of deliverables for a product you're selling by reinventing "Valve Time". If it took me 3 years to deploy a feature I'd have my ass chewed out.
You like statistics? Ok, I have a few questions : How many players in your current player base care about streets? How many of that do care will follow you to deployment of streets without a roadmap? How many will demand a roadmap and what course of actions do the devs take if a roadmap needs to be provided?
Speaking of roadmaps, if you have enough of an idea internally to justify it to your stakeholders then you have enough of an idea to put something together for the public that doesn't breach that trust with your internal leadership and your external customers.
The mobile app…you literally admitted it's done and just needs art and you plan to promote it when Tarkov "Releases" (whenever that is). Are you deliberately pushing off low hanging fruit that would help you build/rebuild trust with your customers or is that part of a bigger "package" you're looking to sell off?
Out of all the topics covered in your, in my opinion, "soft ball" answers you went the furthest on armor hit boxes/customization and cheaters. I'm not a game dev, just a sysadmin, but to me that appears to be something that should be easy to resolve with a bit of effort and testing. The cheating…well…if it's working as intended, why does it always happen to crop up around just a bit after wipes or updates? Is it because the software architecture doesn't align up and your code is highly exploitable or do you have folks exfiltrating code for a quick buck to crack out cheats?
And to top that off, my god man the ego on you! You ever heard of "Imitation is the sincerest form of flattery?" You think EA and Activision give a flying fuck that Medal of Honor and Call of Duty are pretty much the exact same game and have been for over 15 years? Ya know, 2 PC titles that offered a fantastic WWII experience that are shooters and my fucking God with the amount of Nazi's I've killed over the years the nation of Germany shouldn't be a thing anymore. What's to say you're any different than Sergiy Grygorovych when you created a multiplayer looter/shoot S.T.A.L.K.E.R? According to you, GSC have every right to call EFT a "direct copy or ripoff" of your product using your criteria correct?
This is honestly the most entitled "interview" I've read. You have a whole subreddit behind you man who wants you to succeed but unless this subreddit and the meme subreddit are only for CAPEX then I do not believe/feel that you or your team have confidence/care in your product and if that's the case then just take Tarky around the shed and get it over with and redo the whole fucking thing because you, along with your company, have a terrible TERRIBLE time communicating with people whom have purchased your product and a terrible method of conducting yourselves as a "code shop".
Please do not send any hate towards WhatCulture Gaming in any way, shape or form. I just want to have an open discussion on why I very much disagree ...