I am making this post right now, and thinking about how bad my karma would be.
So, what is theme for this post? It's HP logic, and I am gonna tell you what about correctly.
I got frustrated by new premium tanks, especially Obj. 274a, 122 TM is not problem for me because I didn't play for that tank. And I don't see problem to much. So why HP is a problem.
These are survivability stats in Obj. 274a,
And these are survivability stats in Progetto 46
Do you see that HP difference and hull&turret difference.
So you wanna tell me that, even that Obj. 274a has more armor in hull than Progetto in turret, Progetto has more HP.
Some people are telling me that Obj. 274a has armor, pls don't screw around like an idiot, because everyone is spamming that "special" ammunition nowadays. 2×2 and boom.
So no armor in hull, no gun depression, and less HP than tank that has good gun and mobility, but no fricking armor in turret.
These are good and bad thinks in Obj. 274a,
No gun depression
Derpy gun but good DPM for tier VIII
Good hull armor if you are hulldown (but -6 depression)
Bad mobility, but bad accelerating
Slow turret rotation
Cursed armor in hull
You can sidescrap
But you die really fast because you only need 3 shots from heavy tanks and you are dead.
Now for Progetto
Good gun depression
Not good concealment 25 with BIA, cammo, and even pizza.
Good dpm if you get to flanking enemies
PS, Bourrasque has 1250 HP -_- .
Maus, E100, Type 5 heavy, are monsters. Big tanks with good armor a lot of HP. And then you have:
IS-7, 277, IS-4, ST-II, 705a, Pz. Kpfw. VII, Type 57, T110E5, AMX 50B, AMX M4 54, Super Conq., WZ115, 113, 60TP, Kranvagn, Rinoceronte… These are heavy tanks with less than 3k HP. Even thought E100 has 2700, but he is a MEAT.
My solution is to rebalance all HP in every tank, because you have more than 600 tanks, and still unfair things.
Nerf, buff whatever, but fair and square is solution. Now, let's go to rebalance my karma down to minus 50 .