As in every other business model, self-regulation has more or less never worked out until legislation regulated the market. With that being said, it is my firm belief, that self-regulating hacking, RMT and cheating in the gaming industry by every software developing company has not worked out the way they intended it. Of course, there are third-party vendors selling possible solutions to fix cheating, but they are as well not regulated.
I believe a solutions that could work is if legislation mandates a regulation that *every* gaming software company needs to address this solution *together*. A joint effort with a consortium of sorts.
Every player needs to ID verify. Just like you need to ID verify if you rent a car or book an apartment on Airbnb. A throwaway SIM card is 2$. A real ID that passes verification something entirely different. Have third-party cheat detection companies tie their information to these respective IDs and not only ban players from a game, but from all games for 1, 2, 3 or 6 months.
Problem solved. There are just that many ID's you can use, and losing your privilege to play games just because you handed out your ID to a hacker or "just tried out a hack once" may not be worth it anymore. It's basically a captcha, tied to *all* games. Fuck up once, get banned for a month, fuck up again, you get banned from all games for 6 months. And this needs to be enforced by lawmakers, not private gaming companies.
Problem solved. Or am I missing something?